The Best Zelda Games On Every Nintendo Console, Ranked: A Comprehensive Guide

It’s a sentiment that has echoed through the annals of gaming history, a simple yet profound invitation that has launched countless adventures: “It is dangerous to go alone, so take this.” This iconic line, synonymous with the Legend of Zelda series, encapsulates the very essence of what makes these games so enduringly captivating. For decades, Nintendo has consistently delivered experiences that blend exploration, challenging puzzles, engaging combat, and unforgettable stories, all within the expansive and enchanting realm of Hyrule. At Gaming News, we’ve embarked on a grand quest of our own, delving deep into the rich tapestry of the Legend of Zelda franchise to meticulously rank the very best installments on each and every Nintendo console. Prepare yourself, adventurer, as we unveil the definitive guide to the most heroic and heroic deeds performed by Link across the gaming spectrum.

The Genesis of Adventure: Ranking Zelda on the NES

The journey began on the Nintendo Entertainment System, with a game that would fundamentally alter the landscape of action-adventure gaming. Its influence is so profound that even today, its core tenets are emulated by developers worldwide.

The Legend of Zelda (NES): The Unrivaled Pioneer

When considering the foundational experiences, one title stands head and shoulders above the rest: The Legend of Zelda. Released in 1986 in Japan and 1987 in North America, this game was a revelation. It eschewed the linear progression of most games at the time, offering players an open-world Hyrule to explore at their own pace. The sense of discovery was unparalleled. Armed with only a sword and the unwavering courage of its protagonist, players were tasked with traversing treacherous dungeons, deciphering cryptic clues, and ultimately confronting the evil Ganon to rescue Princess Zelda.

The gameplay mechanics, though rudimentary by today’s standards, were revolutionary. The top-down perspective, the inventory system that allowed for the collection of bombs, boomerangs, and magical items, and the challenging dungeon design with its intricate puzzles and formidable enemies, all contributed to an experience that was both demanding and incredibly rewarding. The ability to save progress via a battery backup was also a significant innovation, allowing for longer, more involved play sessions. The sheer scope of Hyrule, filled with secrets, hidden caves, and a sense of mystery that begged to be unraveled, made it a truly immersive experience. The iconic overworld music, the satisfying chime of discovering a secret, and the sheer terror of encountering a Stalfos are etched into the memories of a generation. It’s a testament to its design that even its most basic elements feel timeless. The strategic combat, which involved timing sword swings and utilizing items effectively, provided a satisfying challenge. The progression felt organic, with players constantly acquiring new abilities and tools that opened up previously inaccessible areas, a design philosophy that would become a hallmark of the series. This is more than just a game; it’s a cornerstone of interactive entertainment.

The Evolution Continues: Zelda on the Game Boy and SNES

The Legend of Zelda continued to push boundaries with its subsequent releases, adapting to new hardware and expanding upon its already impressive formula.

While not as universally acclaimed as its predecessor, Zelda II: The Adventure of Link deserves recognition for its ambition. Released in 1987 in Japan and 1988 in North America, it drastically departed from the original’s top-down exploration. Instead, it introduced side-scrolling combat sequences, akin to Castlevania or Metroid. This shift in perspective offered a more direct and action-oriented combat experience, featuring a downward thrust and upward thrust for Link. The game also incorporated RPG elements, such as experience points and leveling up, allowing players to increase Link’s attack, magic, and the number of hits he can take.

The overworld was navigated from a top-down perspective, but towns and dungeons transitioned to the side-scrolling view. This duality provided a unique rhythm to the gameplay. The difficulty of Zelda II is legendary; it’s notoriously challenging, requiring precise timing and a deep understanding of enemy patterns. While some players found this frustrating, others appreciated the demanding nature of the combat and the satisfaction of overcoming its steep challenges. The introduction of towns with NPCs that offered hints and advice also added a new layer of interaction to the world. Despite its divergence from the original formula, Zelda II’s daring experimentation paved the way for future Zelda titles to explore different gameplay styles. It remains a significant, albeit polarizing, entry in the series.

If the first Zelda game laid the foundation, then The Legend of Zelda: A Link to the Past built a veritable cathedral upon it. Released in 1991 in Japan and 1992 in North America, this Super Nintendo masterpiece is widely considered one of the greatest video games ever created, and for good reason. It refined the core Zelda experience to near perfection, setting a benchmark for the series that still resonates today.

The game reintroduced the beloved top-down perspective of the original, but enhanced it with the SNES’s graphical prowess. The vibrant 16-bit visuals brought Hyrule to life with an unprecedented level of detail and atmosphere. The introduction of two distinct worlds, Hyrule and its darker counterpart, the Dark World, was a stroke of genius. This mechanic, where players could transition between the two realities, not only doubled the exploration opportunities but also provided ingenious puzzle-solving elements. Items like the Hookshot, the Hammer, and the Pegasus Boots were not just tools but integral components of the intricate environmental puzzles that defined the game’s dungeons. The storytelling was more nuanced, weaving a compelling narrative of a hero destined to save the land from a tyrannical sorcerer. The dungeon design was arguably the series’ finest, with each labyrinth offering a unique theme, clever puzzles, and challenging boss encounters. The music composed by Koji Kondo is iconic, with themes like the Hyrule Field theme and Zelda’s Lullaby becoming instantly recognizable and deeply evocative. A Link to the Past is the definitive 2D Zelda experience, a perfect fusion of exploration, puzzle-solving, and action. Its influence is immeasurable, solidifying the Zelda formula for years to come. The sense of progression was expertly crafted, with each new item unlocking new pathways and rewarding player curiosity. The variety of enemies and the distinct challenges they presented kept combat fresh and engaging.

The Leap to 3D: Zelda on the Nintendo 64

The transition to three-dimensional gaming was a monumental undertaking, and Nintendo tackled it with characteristic innovation, delivering experiences that redefined what a video game could be.

The Legend of Zelda: Ocarina of Time (N64): The Game Changer

There is simply no discussion of the best Zelda games that can omit the monumental impact of The Legend of Zelda: Ocarina of Time. Released in 1998, this Nintendo 64 title not only brought the beloved series into the third dimension but did so with such masterful execution that it’s still held up as a pinnacle of game design today. Ocarina of Time wasn’t just a great Zelda game; it was a game-changer for the entire industry.

The shift to 3D allowed for an unprecedented sense of immersion. Hyrule felt vast and alive, and Link’s movement and interactions were fluid and intuitive. The introduction of Z-targeting, a revolutionary lock-on system, made combat precise and engaging in the 3D space, allowing players to focus on individual enemies and execute strategic maneuvers. The storytelling was deeply cinematic, with a narrative that spanned seven years, showcasing Link’s growth from a child to a young adult. The time-travel mechanic was a brilliant narrative and gameplay device, allowing players to revisit locations in different eras, unlocking new paths and encountering altered environments. The dungeon design reached new heights of complexity and creativity, with iconic locations like the Forest Temple, the Water Temple, and the Shadow Temple offering intricate puzzles that utilized Link’s growing arsenal of items, such as the Iron Boots and the Longshot. The musical element, central to the original and A Link to the Past, was further integrated with the use of the Ocarina, with players learning various melodies that could affect the environment and summon Epona. The introduction of horses and the ability to ride Epona across the expansive Hyrule Field was exhilarating, adding a sense of freedom and scale previously unimaginable. Ocarina of Time is a masterclass in adventure game design, a game that captured the hearts and minds of millions and continues to be celebrated as one of the most influential and beloved video games of all time. Its ability to evoke a sense of wonder and adventure remains unmatched. The character development, particularly for Link and his companions, added emotional depth to the epic quest. The sheer memorability of its moments, from the first encounter with Ganondorf to the final confrontation, is staggering.

The Legend of Zelda: Majora’s Mask (N64): A Darker, More Intricate Tale

Following closely on the heels of Ocarina of Time, The Legend of Zelda: Majora’s Mask, released in 2000, offered a more unconventional and arguably darker experience. Built on the same engine and employing similar mechanics to its predecessor, Majora’s Mask distinguished itself with its unique three-day cycle mechanic. This time-based system forced players to master the art of efficient exploration and strategic planning, as the world of Termina would reset every three days, with catastrophic consequences.

The central premise, involving preventing the moon from crashing into the earth, provided a sense of urgency and impending doom that was distinct from previous Zelda games. Link’s ability to transform into various masks, such as the Deku, Goron, and Zora masks, was a groundbreaking gameplay innovation. Each mask granted Link unique abilities and traversal methods, fundamentally altering how players approached puzzles and combat. This mask transformation system added a layer of strategic depth and versatility to Link’s moveset. The game’s atmosphere was notably more somber and introspective, exploring themes of loss, grief, and the passage of time. The side quests and character interactions were more developed, offering poignant stories that fleshed out the inhabitants of Termina. The clockwork nature of the world, with NPCs following their own routines and schedules, made Termina feel incredibly dynamic and lived-in. While its departure from the traditional Zelda formula, particularly the time limit, was divisive for some, Majora’s Mask is now widely recognized for its innovative mechanics, compelling narrative, and unparalleled atmosphere. It’s a testament to Nintendo’s willingness to experiment within the beloved franchise, delivering an experience that is both challenging and deeply rewarding. The clever integration of the three-day cycle into puzzles and story progression was a masterful design choice. The sheer variety of challenges presented by the masks ensured that gameplay remained constantly fresh and engaging.

The Dawn of Portability: Zelda on Game Boy Color and Game Boy Advance

Nintendo proved that epic adventures could fit in the palm of your hand, delivering stellar Zelda experiences on its portable platforms.

Initially released on the Game Boy in 1993, The Legend of Zelda: Link’s Awakening received a vibrant upgrade with its Game Boy Color release in 1998. This entry is often lauded for its unique departure from the Hyrule setting, transporting Link to the mysterious Koholint Island. The island is populated by peculiar characters, many of whom are sentient creatures from the Super Mario universe, adding a charmingly surreal and meta-textual layer to the adventure.

The gameplay retained the familiar top-down perspective and challenging dungeon design that defined the series. However, Link’s Awakening introduced several new items and mechanics, including the Switch Hook and the Roc’s Cape, which opened up new avenues for exploration and puzzle-solving. The story itself was particularly memorable, revolving around Link’s quest to awaken the Wind Fish, which required him to collect eight musical instruments. The narrative took a more introspective and melancholic turn compared to previous entries, with a dreamlike atmosphere that pervaded the entire experience. The sense of mystery surrounding Koholint Island and its inhabitants was a driving force, encouraging players to uncover its secrets. The post-game content, unlocked by finding all the seashells, added significant replayability. The Game Boy Color version enhanced the original with full-color graphics, breathing new life into the island and its characters. This portability, combined with its inventive story and refined gameplay, makes Link’s Awakening a standout title in the Zelda canon. The charming characters and witty dialogue further contributed to its unique appeal. The clever use of classic Zelda tropes within a new context felt both familiar and refreshingly different.

The Legend of Zelda: The Minish Cap (Game Boy Advance): A Miniature Marvel

Released in 2004 for the Game Boy Advance, The Legend of Zelda: The Minish Cap brought a fresh and innovative perspective to the franchise. Developed by Capcom, this title introduced the unique mechanic of Link being able to shrink down to the size of the titular Minish people. This ability opened up an entirely new world of exploration, allowing players to navigate miniature landscapes and solve puzzles from a vastly different vantage point.

The core gameplay remained true to the series’ roots, featuring engaging dungeon exploration, satisfying combat, and clever environmental puzzles. However, the ability to scale down and up provided a constant source of wonder and ingenuity. Players had to switch between Link’s normal and miniature forms to overcome obstacles, reach new areas, and interact with the world in unique ways. The visual presentation was excellent, with a vibrant and detailed 2D art style that made the world of Hyrule and its tiny inhabitants a joy to behold. The story focused on the origin of the Master Sword and the evil sorcerer Vaati, offering a compelling prequel narrative. The Kinstone fusion mechanic, where players could combine Kinstones with various characters to trigger beneficial events or find hidden items, added a rewarding layer of side content and encouraged interaction with the game’s world. The variety of dungeons and boss battles were well-crafted, offering a satisfying challenge. The Minish Cap is a testament to the enduring appeal of 2D Zelda, showcasing that the series could still innovate and delight with clever new mechanics. Its charming presentation and inventive gameplay make it a highly memorable entry. The clever integration of the shrinking mechanic into puzzle design was particularly noteworthy. The vibrant world and memorable characters added significantly to its overall charm and replayability.

The Revolution of Motion Controls: Zelda on the Wii

Nintendo once again disrupted the gaming landscape with the Wii, and the Legend of Zelda was at the forefront of this motion control revolution.

The Legend of Zelda: Twilight Princess (Wii): An Epic, Mature Adventure

The Legend of Zelda: Twilight Princess, initially released for the GameCube in 2006 and then expertly adapted for the Wii in 2006, stands as a towering achievement in the series. The Wii version, in particular, leveraged the console’s innovative motion controls to offer a unique and immersive way to experience Link’s journey. This title presented a darker, more mature tone than many of its predecessors, delving into themes of corruption, betrayal, and the struggle between light and shadow.

The story sees Link transformed into a wolf, a mechanic that added a new dimension to both exploration and combat. As a wolf, Link could utilize his enhanced senses to track enemies and solve puzzles, while as a human, he wielded his sword and shield with a precision guided by the Wii Remote. The swordplay felt intuitive and responsive, allowing players to mimic Link’s movements for more impactful attacks. The world of Twilight Princess was vast and beautifully realized, with a Hyrule that felt both familiar and newly corrupted by the encroaching twilight. The dungeons were meticulously designed, offering complex puzzles that often required a combination of Link’s human and wolf abilities, as well as his ever-growing arsenal of items like the Spinner and the Ball and Chain. The cinematic presentation was exceptional, with character models and environments that pushed the Wii’s capabilities. The narrative was epic in scope, featuring a compelling cast of characters and a villain in Zant who exuded a palpable sense of malice. The inclusion of horseback combat, while sometimes challenging to control with motion, added to the grand scale of certain encounters. Twilight Princess offered a truly epic and engaging Zelda experience, successfully translating the series’ core tenets to a new control scheme while delivering a memorable story and challenging gameplay. The sense of scale and the epic narrative were particularly well-executed. The innovative use of motion controls for combat and puzzle-solving made each interaction feel fresh and exciting.

The Legend of Zelda: Skyward Sword (Wii): A Symphony of Motion

Released in 2011, The Legend of Zelda: Skyward Sword represented Nintendo’s most ambitious attempt yet to integrate motion controls into the core Zelda gameplay loop. This entry served as a prequel to the entire series, exploring the origins of the Master Sword and the eternal conflict between Link and Demise. The game’s narrative is central, focusing on Link and Zelda’s childhood on Skyloft, a floating island above the clouds.

The 1:1 sword combat was the standout feature, with players using the Wii MotionPlus accessory to precisely control Link’s every swing, thrust, and parry. This system allowed for a deeply engaging and skill-based combat experience, where understanding enemy attack patterns and timing your defensive and offensive maneuvers was paramount. The introduction of the Fi, a spirit residing within the Master Sword, provided guidance and context throughout Link’s journey. The game’s world was divided into distinct regions, including the sky-faring Skyloft and the surface-dwelling areas of Sky, Forest, and Desert. Each region offered unique environments, puzzles, and challenges. The dungeon design was exceptionally clever, often incorporating the motion controls in intricate ways, such as spinning objects with precise wrist movements or using the Whip with fluid motions. The visual style was striking, featuring a painterly aesthetic that brought the vibrant world to life. While the constant guidance from Fi and some repetitive elements were minor criticisms for some, Skyward Sword delivered a truly innovative and rewarding Zelda experience, pushing the boundaries of interactive storytelling and sword combat. It’s a game that, despite its polarizing aspects, offered a unique and deeply immersive adventure. The innovative motion-controlled combat was a genuine step forward for the series’ action mechanics. The compelling origin story and the beautiful art style contributed significantly to its memorability.

The Return to Form and Innovation: Zelda on the Nintendo 3DS

The 3DS era saw Nintendo revisit beloved mechanics and introduce new ways to play the iconic series.

The Legend of Zelda: Ocarina of Time 3D (3DS): A Timeless Classic Reimagined

The Legend of Zelda: Ocarina of Time 3D, released in 2011, is a brilliant remake of the N64 masterpiece. This iteration brought the groundbreaking 3D adventure to a new generation of players on the Nintendo 3DS, enhancing it with improved graphics, a smoother frame rate, and the innovative use of the 3DS’s dual screens. The visuals were significantly upgraded, with a cleaner and more detailed art style that made Hyrule and its inhabitants more vibrant than ever.

The dual-screen interface proved to be a masterful touch, allowing players to easily access their inventory, map, and ocarina songs without pausing the main gameplay. This streamlined approach to menu management significantly improved the flow of the game. The addition of the “Hint Ghosts” provided optional guidance for players who might get stuck on certain puzzles, making the game more accessible without sacrificing its core challenge. The gyroscope controls, allowing players to aim items like the bow and slingshot by tilting the 3DS, offered an alternative and often more intuitive aiming experience. Ocarina of Time 3D is a perfect example of how to remake a classic. It respected the original’s integrity while thoughtfully enhancing it for modern hardware. It’s a definitive way to experience one of the most important video games ever made. The visual and performance enhancements made an already excellent game even better. The clever use of the 3DS’s features improved the overall gameplay experience significantly.

Released in 2013, The Legend of Zelda: A Link Between Worlds masterfully returned to the top-down perspective and the spirit of Hyrule and its parallel world, Lorule. This title is a spiritual successor to A Link to the Past, drawing inspiration from its classic design while introducing a host of innovative new mechanics. The most significant of these was Link’s ability to “paint” himself onto walls, becoming a 2D silhouette that could traverse the environment in entirely new ways.

This wall-merging mechanic was ingeniously integrated into both exploration and puzzle-solving, offering a fresh perspective on familiar Zelda tropes. The rental system for items, allowing players to rent or purchase any item from a shopkeeper named Ravio, provided a significant departure from the traditional dungeon-by-dungeon acquisition of tools. This freedom of choice allowed players to tackle challenges in a more personalized order, fostering a greater sense of player agency. The world design was exceptionally clever, with Hyrule and the parallel world of Lorule being closely intertwined, often requiring players to switch between them to progress. The dungeons were well-crafted, offering a good balance of classic Zelda puzzles and challenges that utilized the new wall-merging mechanic. The visuals were a beautiful evolution of the A Link to the Past aesthetic, with vibrant colors and expressive character sprites. A Link Between Worlds is a triumphant return to the 2D Zelda roots, offering a familiar yet exhilarating adventure that constantly surprised with its inventive gameplay. It’s a testament to the series’ enduring ability to innovate. The creative wall-merging mechanic was a brilliant addition to the Zelda formula. The clever item rental system and interconnected world design fostered a unique sense of player freedom and exploration.

The Open-World Revolution: Zelda on the Wii U and Nintendo Switch

The most recent entries have redefined Hyrule and the very essence of adventure.

The Legend of Zelda: Breath of the Wild (Switch/Wii U): A Paradigm Shift

Launched in 2017 alongside the Nintendo Switch and also available on the Wii U, The Legend of Zelda: Breath of the Wild is not just another great Zelda game; it is a revolution. This title shattered the established conventions of the series, embracing an unprecedented level of open-world freedom and emergent gameplay. After 100 years of slumber, Link awakens to a Hyrule that is vast, dangerous, and breathtakingly beautiful, a playground for players to explore and interact with in ways never before imagined.

The non-linear approach to progression allows players to tackle the main objectives in almost any order, or even to venture directly to the final boss. The vast, interconnected Hyrule is filled with secrets, challenges, and opportunities for discovery at every turn. The physics engine is a marvel, allowing for creative solutions to puzzles and combat encounters. Players can chop down trees to create bridges, use gusts of wind to sail across distances, and even manipulate elemental forces to their advantage. The weapon durability system, while initially controversial, encourages experimentation and strategic use of Link’s diverse arsenal. The survival elements, such as cooking for health and stamina, add another layer of depth to the experience. The Sheikah Slate, with its Runes like the Bombs, Magnesis, Stasis, and Cryonis, provides an incredible toolkit for interacting with the environment. Breath of the Wild is a masterpiece of open-world design, offering a sense of freedom, exploration, and discovery that is simply unmatched. It revitalized the franchise and set a new standard for adventure games. The unparalleled sense of player freedom and emergent gameplay were truly groundbreaking. The beautifully realized open world and the intricate physics engine provided endless possibilities for exploration and creative problem-solving.

The Legend of Zelda: Tears of the Kingdom (Switch): The Sky’s the Limit

Building upon the revolutionary foundation of its predecessor, The Legend of Zelda: Tears of the Kingdom, released in 2023 for the Nintendo Switch, expands the canvas of Hyrule to include the vast expanse of the sky islands and the mysterious depths of the Underworld. This sequel takes the unparalleled freedom of Breath of the Wild and injects it with an even greater emphasis on player creativity and systemic interaction.

The introduction of the Ultrahand and Fuse abilities are game-changers. Ultrahand allows players to seamlessly attach almost any object in the world to another, enabling the construction of elaborate vehicles, contraptions, and even functional weapons. Fuse empowers Link to combine weapons, shields, and arrows with a vast array of materials, creating unique and often surprising effects. This fosters an extraordinary level of player ingenuity and experimentation. The exploration of the sky islands offers a breathtaking new verticality to the world, while the subterranean regions provide a dark and contrasting environment ripe for discovery. The story delves deeper into the lore of Hyrule, exploring the Zonai civilization and the calamitous events that have shaped the kingdom. The return of classic Zelda elements, such as more traditional dungeon structures interwoven with the open-world exploration, provides a satisfying blend of nostalgia and innovation. Tears of the Kingdom is a monumental achievement in interactive design, pushing the boundaries of what is possible in an open-world adventure and cementing its place as one of the most inventive and engaging video games ever created. The revolutionary building and crafting mechanics offer unprecedented creative freedom. The expanded world with its sky islands and underworld provides a vast and intriguing new playground for adventure.

This extensive journey through the history of the Legend of Zelda on Nintendo consoles showcases a franchise that has consistently evolved, innovated, and delivered unforgettable experiences. From the foundational simplicity of the NES to the boundless freedom of the Switch, each installment has left an indelible mark on the gaming landscape. We at Gaming News believe this ranking offers a comprehensive and definitive perspective on the legendary adventures of Link. It is dangerous to go alone, but with this guide, you are well-equipped to embark on your own quest to discover the unparalleled magic of these timeless masterpieces.