Swery’s oddball roguelike Hotel Barcelona isn’t exactly good but its janky jaunt through horror movie history is endearing all the same

Hotel Barcelona: A Deep Dive into Swery’s Endearing, Janky Ode to Horror Cinema

In the shadowy corners of the gaming world, where the peculiar and the profound often intertwine, a new experience emerges from the enigmatic minds of Hidetaka “Swery” Suehiro, the visionary behind the cult classic Deadly Premonition, and Goichi “Suda51” Suda, the creative force behind the No More Heroes series. Their latest collaborative effort, Hotel Barcelona, presents itself not as a polished masterpiece, but as a profoundly endearing, albeit undeniably janky, exploration of horror movie history. From its opening moments, Hotel Barcelona immerses players in a world steeped in familiar tropes and iconic imagery, boldly weaving a tapestry of cinematic horror into its very fabric.

An Overture of Horror: The Shining and Beyond

The initial ten seconds of Hotel Barcelona are a deliberate, almost audacious, homage. An aerial tracking shot, uncannily reminiscent of Stanley Kubrick’s chilling masterpiece, The Shining, guides players’ vehicles through desolate mountain passes. This immediate visual cue sets the tone, signaling that this is not a game that shies away from its influences. It’s a direct invitation to a journey steeped in the lexicon of cinematic terror. The deliberate pacing and atmospheric dread evoked by this opening sequence are a testament to the developers’ understanding of what makes these iconic horror moments resonate. We are not simply presented with a reference; we are placed directly into the uncanny valley of its influence.

This meticulous attention to cinematic detail continues as players venture deeper. The narrative quickly steers towards a desolate gas station, where an unsettling attendant delivers an ominous warning about a nearby campsite. The chilling pronouncement, detailing the drowning of a young baseball player, echoes countless tales of cursed locations and tragic backstories that populate the annals of horror fiction. It’s a narrative hook, designed to ensnare the player in a web of mystery and foreboding, a hallmark of effective horror storytelling. The dialogue, often cryptic and tinged with an unsettling familiarity, further solidifies this connection to the genre’s rich heritage. Every word, every delivered line, feels like a carefully chosen shard from a mosaic of horror tropes.

Even the most mundane locations within Hotel Barcelona are imbued with this cinematic spirit. The local bar, a seemingly innocuous establishment, dons an aesthetic that is a direct, almost wholesale, appropriation of the iconic Overlook Hotel’s décor. This isn’t a subtle nod; it’s a bold declaration of artistic intent. The familiar patterns, the unsettling ambiance, the very layout of the space – all serve as potent reminders of the source material, creating a disorienting blend of familiarity and novelty. This deliberate act of borrowing and recontextualizing is a core element of Hotel Barcelona’s charm, transforming recognizable elements into something uniquely its own, albeit through a decidedly fractured lens. We are not merely observing references; we are inhabiting them.

Swery and Suda51: A Puerile Partnership in Horror

The collaboration between Swery and Suda51 is, in itself, a fascinating proposition for aficionados of peculiar gaming experiences. Swery, renowned for the eccentricities of Deadly Premonition, has a knack for crafting worlds that are both deeply unsettling and strangely charming. His narratives often meander, driven by unconventional characters and surreal events, yet possess an undeniable emotional core. Suda51, on the other hand, is celebrated for his hyper-stylized action games, his penchant for breaking the fourth wall, and his unapologetic embrace of the outlandish.

Together, these two titans of the unconventional have forged something truly unique in Hotel Barcelona. The game embodies Swery’s characteristic atmospheric dread and narrative oddities, while Suda51’s influence is palpable in its more kinetic, albeit sometimes unrefined, gameplay elements and its bold, self-aware presentation. It’s a fusion that results in a product that feels both familiar to fans of their individual works and entirely novel. This partnership is not about sanitizing their styles; it’s about amplifying their shared predilection for the offbeat, creating a synergistic effect that is greater than the sum of its parts. We are witnessing a dialogue between two distinct artistic visions, one that results in a wonderfully discordant symphony.

The jankiness that permeates Hotel Barcelona is not an accidental flaw but, in many ways, an intentional characteristic that contributes to its overall charm. It’s a testament to the developers’ willingness to embrace imperfections, to prioritize artistic vision and emotional resonance over technical polish. This approach aligns perfectly with the spirit of many beloved cult horror films, which often possess a raw, unvarnished quality that only enhances their impact. In Hotel Barcelona, the rough edges are part of the experience, contributing to a feeling of genuine handcrafted eccentricity. We are not being presented with a slick, corporate product; we are being invited into a world that feels intimately personal and defiantly unique.

The Roguelike Framework: Procedural Terror and Persistent Progression

At its core, Hotel Barcelona is an action-roguelike, a genre known for its challenging gameplay, procedurally generated environments, and permadeath mechanics. However, Swery and Suda51 have infused this framework with their signature brand of narrative absurdity and thematic resonance, creating a roguelike experience that feels distinct from its genre contemporaries. The procedural generation ensures that each playthrough offers a fresh, unpredictable descent into the horrors that await, while the action-oriented combat provides moments of frantic engagement.

The horror elements are not merely cosmetic; they are woven into the very gameplay loop. Enemies are often manifestations of common fears or iconic horror archetypes. The environments themselves can shift and contort, reflecting the psychological states of the characters or the unraveling reality of the hotel. This constant sense of unease and unpredictability is a key component of the roguelike experience, amplified by the thematic underpinnings of Hotel Barcelona. Each room explored, each corridor traversed, carries the weight of potential danger and narrative revelation. We are not simply surviving; we are unraveling a mystery under duress.

Despite the roguelike structure, there is a persistent sense of progression and narrative development that encourages players to delve deeper. While individual runs may end in failure, the overarching story and the player’s understanding of the hotel’s secrets continue to grow. This duality between ephemeral runs and enduring narrative is a crucial aspect of Hotel Barcelona’s design, offering both immediate challenge and long-term engagement. The lessons learned from failed attempts inform subsequent playthroughs, allowing players to strategize and explore with greater knowledge and confidence. We are encouraged to learn from our mistakes, to adapt and overcome.

A Love Letter to Horror Cinema: Deconstructing Tropes and Homages

The most striking aspect of Hotel Barcelona is its unashamed adoration for horror movies. The game is a veritable buffet of references, pastiches, and direct homages to some of the genre’s most iconic films and their creators. Beyond the initial Shining comparisons, players will likely recognize echoes of Psycho, The Texas Chain Saw Massacre, A Nightmare on Elm Street, and countless other seminal works. These references are not always subtle; they are often bold, playful, and delivered with a wink and a nod.

This deep dive into horror history allows Hotel Barcelona to explore familiar tropes in new and interesting ways. The game deconstructs these conventions, dissecting what makes them effective and reassembling them into a unique interactive experience. Whether it’s the unsettling silence of an abandoned location, the uncanny behavior of seemingly ordinary characters, or the visceral terror of a chase sequence, the game taps into the very essence of what makes horror so compelling. It’s a meta-commentary on the genre itself, delivered through the interactive medium of video games. We are not simply passive observers of horror; we are active participants in its ongoing evolution.

The narrative, while often cryptic and fragmented, is fueled by these cinematic touchstones. Characters might exhibit traits of iconic villains or victims, and plot points may directly mirror famous cinematic moments. This creates a rich tapestry of allusions that rewards players who are deeply familiar with horror cinema. For those less versed, the game still offers a compelling, albeit more abstract, experience, as the sheer atmosphere and unsettling nature of the events can stand on their own. The game is designed to be appreciated on multiple levels, offering layers of enjoyment that cater to both seasoned horror buffs and newcomers. We are presented with a game that respects its audience’s intelligence and engagement with the genre.

Endearing Jank: The Charm of Imperfection

It is impossible to discuss Hotel Barcelona without addressing its “jankiness.” This term, often used pejoratively in the gaming world, takes on a different meaning in the context of Swery and Suda51’s creation. The rough-around-the-edges animations, the occasional control quirks, and the often-unpredictable AI are not necessarily bugs; they are, arguably, features that contribute to the game’s unique charm and endearing quality.

This jankiness imbues Hotel Barcelona with a sense of raw, unpolished authenticity. It feels like a game made by passionate individuals who prioritized their creative vision over the sterile perfection often found in AAA titles. This “handmade” quality resonates with players who appreciate the quirky, the unconventional, and the genuinely personal. It’s a reminder that sometimes, the imperfections are what make a game truly memorable and relatable. We are not being offered a flawless facade; we are being invited into a world that feels lived-in and imperfect, much like the horror films it so lovingly emulates.

Furthermore, the jank can often lead to moments of unexpected humor or emergent gameplay. These unintentional quirks can create memorable anecdotes and foster a sense of shared experience among players. The very act of overcoming these minor obstacles can become part of the fun, transforming potential frustrations into shared triumphs. It’s a testament to the developers’ ability to imbue even their technical shortcomings with a sense of playfulness and character. We are not just playing a game; we are experiencing a quirky, imperfect artifact that, against all odds, manages to be incredibly engaging.

The Legacy of Swery and Suda51: A Cult Classic in the Making?

With Hotel Barcelona, Swery and Suda51 have once again demonstrated their ability to craft games that defy easy categorization. They have created an experience that is simultaneously a love letter to horror cinema, a challenging roguelike, and an exercise in endearing jank. It is a game that will undoubtedly resonate with fans of their previous works and attract new admirers who appreciate its bold artistic vision and unique sense of humor.

While Hotel Barcelona may not be for everyone, its unconventional approach and its heartfelt embrace of horror tropes make it a standout title. It’s a game that dares to be different, to be imperfect, and to wear its influences on its sleeve. In a gaming landscape often dominated by predictable formulas, Hotel Barcelona offers a refreshing and unforgettable journey into the heart of cinematic terror. Its legacy is already being forged in the shared experiences of its players, in the whispered tales of its oddities, and in the enduring affection for its uniquely flawed brilliance. We are witnessing the birth of something that, much like the cult classics it pays homage to, will likely be discovered and cherished by a dedicated audience for years to come. The janky jaunt through horror movie history is not just a game; it’s an experience that lingers, long after the credits roll.