Kingdom Come Deliverance lead says Obsidian should use its Microsoft fortune to make games more like Kingdom Come Deliverance—‘Give me something more than. level grinding in a static scripted world’

Obsidian’s Path Forward: Embracing the Depth of “Kingdom Come: Deliverance” for a Richer RPG Future

The landscape of modern role-playing games is a fascinating tapestry, woven with threads of innovation, tradition, and evolving player expectations. While many studios strive for accessible, streamlined experiences, a vocal segment of the gaming community yearns for a return to deeper, more immersive worlds that truly challenge and engage players on multiple levels. It is within this context that the sentiment expressed by the lead developer of Kingdom Come: Deliverance resonates powerfully. He suggests that Obsidian Entertainment, with its recent financial windfalls, should consider emulating the uncompromising depth and realistic simulation that defines games like Kingdom Come: Deliverance, moving beyond what he describes as “level grinding in a static scripted world.” At Gaming News, we wholeheartedly agree that this approach holds immense potential for the future of RPG design, offering players a truly memorable and impactful experience.

The Allure of Uncompromising Realism: What “Kingdom Come: Deliverance” Gets Right

Kingdom Come: Deliverance stands as a testament to the power of dedicated craftsmanship and a bold vision. Unlike many of its contemporaries, the game deliberately eschews many common RPG tropes in favor of a more grounded and historically authentic portrayal of 15th-century Bohemia. This commitment to realism is not merely a cosmetic choice; it is woven into the very fabric of the gameplay, creating a world that feels tangible, challenging, and deeply rewarding.

A World That Breathes: Dynamic Systems and Player Agency

One of the most striking aspects of Kingdom Come: Deliverance is its intricate simulation of everyday life. Players are not simply traversing a backdrop; they are interacting with a world that reacts to their presence in meaningful ways. The complex NPC schedules, the dynamic weather systems that impact everything from travel speed to combat effectiveness, and the need for basic survival mechanics like eating, sleeping, and maintaining hygiene all contribute to an unparalleled sense of immersion. This is not a world where players are handed objectives and simply follow them; it is a world where players must learn, adapt, and make their own way.

The Significance of Realistic Combat

The first-person melee combat system in Kingdom Come: Deliverance is a prime example of the game’s dedication to realism. It eschews button-mashing for a more deliberate and tactical approach, requiring players to master directional attacks, parries, dodges, and master strikes. This system, while demanding, fosters a profound sense of accomplishment when mastered. Each victory feels earned, not given. The consequences of combat are also far more pronounced, with injuries that can genuinely impair a player’s ability, requiring careful tending and potentially long recovery periods. This stands in stark contrast to many RPGs where health bars simply deplete and regenerate with little lasting impact.

The Importance of Player-Driven Progression

Instead of a traditional “level grinding” system where players simply accumulate experience points to increase stats, Kingdom Come: Deliverance utilizes a skill-based progression that mirrors real-world learning. The more a player practices a particular skill, whether it be swordsmanship, alchemy, or lockpicking, the better they become at it. This organic growth encourages players to engage with the world and its systems, rather than simply repeating mundane tasks. This hands-on approach to skill development ensures that player progression feels earned and intrinsically linked to their actions within the game.

Obsidian’s Potential: A Legacy of Deep RPGs and the Opportunity for Evolution

Obsidian Entertainment has a long and storied history of creating critically acclaimed RPGs known for their rich narratives, complex characters, and player choice. Titles like Fallout: New Vegas, Pillars of Eternity, and Outer Worlds have solidified Obsidian’s reputation as a studio capable of delivering deep and engaging role-playing experiences. However, even within their celebrated works, there’s an opportunity to push the boundaries further, drawing inspiration from the very principles that make Kingdom Come: Deliverance so compelling.

Beyond Static Worlds: Crafting Truly Reactive Environments

While Obsidian’s games often feature branching narratives and meaningful choices, the underlying world can sometimes feel more like a static backdrop for these decisions rather than a fully realized, dynamic entity. Imagine the impact of applying the living world systems of Kingdom Come: Deliverance to Obsidian’s narrative prowess.

NPCs with Lives of Their Own

The NPCs in Obsidian’s games are often well-written and memorable, but their routines are frequently limited. Implementing a more robust NPC scheduling system, where characters have their own daily lives, jobs, and social interactions that players can observe and potentially influence, would inject a new level of believability and immersion. This would allow for emergent storytelling, where players might stumble upon unexpected events or discover hidden opportunities simply by paying attention to the world around them.

Environmental Interactions and Consequences

Obsidian’s games often have interactable environments, but the consequences of these interactions can sometimes be superficial. Imagine a world where environmental changes have tangible gameplay effects. For instance, a drought could lead to crop failures, impacting the availability of food in settlements, or a harsh winter could make travel more perilous and necessitate different survival strategies. These dynamic environmental factors would not only enhance realism but also create more strategic depth for players to consider.

Reimagining Progression: Moving Beyond the Grind

The “level grinding” criticism is particularly relevant when considering how many RPGs, including some of Obsidian’s past work, rely on repetitive tasks to progress players. While a certain amount of progression is inherent to the RPG genre, the method of progression can be significantly improved.

The Power of Experiential Learning in RPGs

Kingdom Come: Deliverance demonstrates that organic skill development can be far more satisfying than simply accumulating arbitrary experience points. Obsidian could explore similar systems where player actions directly influence their proficiency. Want to be a better blacksmith? Spend time at the forge. Want to be a master diplomat? Engage in more conversations and learn to read social cues. This hands-on approach makes progression feel earned and deeply tied to the player’s journey.

Meaningful Milestones and Skill Specialization

Instead of a linear progression of stat increases, Obsidian could implement milestones and specialization paths that unlock unique abilities or playstyles. These could be tied to completing challenging quests, mastering specific crafting disciplines, or achieving a certain level of reputation within a faction. This would encourage players to explore different facets of the game and tailor their character’s development in a way that feels more personal and impactful.

The “More Than…” Dilemma: Addressing Player Dissatisfaction

The quote, “Give me something more than… level grinding in a static scripted world,” encapsulates a growing sentiment among discerning RPG players. They are seeking experiences that offer genuine depth, emergent gameplay, and a sense of consequence that extends beyond pre-determined narrative paths.

The Erosion of Player Agency in Modern RPGs

Many modern RPGs, in their pursuit of broader appeal, have unfortunately streamlined away some of the very elements that made the genre so captivating in its formative years. Open worlds can feel vast but empty, filled with repetitive activities and predictable encounters. Narratives, while often well-crafted, can sometimes feel like a series of interactive cutscenes where player choice has a limited, often superficial, impact on the ultimate outcome.

The Illusion of Choice vs. True Consequence

Players are increasingly savvy and can often see through the illusion of choice. When dialogue options ultimately lead to the same immediate outcome, or when quest resolutions are largely predetermined, the sense of agency diminishes. The desire for meaningful consequences, where a player’s actions have tangible and lasting effects on the world and its inhabitants, is a driving force for many veteran RPG players.

The Value of a Living, Breathing World

A static, scripted world can feel lifeless and uninspired. Players want to feel like they are part of a world that continues to exist and evolve even when they are not actively participating. The dynamic systems that Kingdom Come: Deliverance employs, such as the changing seasons, the ebb and flow of trade, and the reactions of NPCs to the player’s reputation, create a sense of a living, breathing entity. This immersive quality is what separates a truly memorable RPG from a merely functional one.

Obsidian’s Financial Strength: An Opportunity for Uncompromising Vision

The recent financial backing that Obsidian Entertainment has received presents a unique and exciting opportunity. It provides the studio with the freedom and resources to pursue more ambitious and potentially less commercially “safe” projects. This is precisely the kind of situation where a studio can afford to embrace a bold, uncompromising vision that prioritizes depth and realism.

Investing in Depth Over Breadth: A Strategic Imperative

While broad appeal is often a goal for game developers, there is a significant and dedicated market for games that offer unparalleled depth and complexity. By focusing on creating experiences that truly push the boundaries of simulation and player interaction, Obsidian can carve out a unique and highly respected niche for itself. This is not about alienating a casual audience, but rather about catering to a core demographic that craves challenging and rewarding gameplay.

The Long-Term Value of Player Loyalty

Games that offer deep, replayable experiences tend to foster a greater sense of player loyalty. When players feel truly invested in a world and its systems, they are more likely to return for subsequent playthroughs, recommend the game to others, and become dedicated fans of the studio. This long-term value can often outweigh the immediate gains of a more broadly accessible but less deeply engaging title.

A Legacy of Innovation: Obsidian’s Chance to Lead

Obsidian has a history of innovating within the RPG genre. With the resources now at its disposal, the studio has the chance to once again become a leader in RPG design, demonstrating that there is a significant appetite for games that offer more than just a superficial experience. By embracing the principles that make Kingdom Come: Deliverance so captivating, Obsidian can create the next generation of truly immersive and unforgettable role-playing adventures.

Conclusion: A Call for Deeper RPG Experiences

The sentiment expressed by the lead developer of Kingdom Come: Deliverance is a call to arms for the RPG genre. It is a plea for developers to remember that true immersion and player satisfaction can stem from depth, realism, and a world that feels alive and responsive. Obsidian Entertainment, with its proven track record and newfound financial strength, is in an ideal position to answer this call. By drawing inspiration from the uncompromising vision of Kingdom Come: Deliverance and integrating its rich simulation and organic progression into their own celebrated design philosophy, Obsidian can create RPGs that not only entertain but also truly captivate and challenge players, offering them something far more profound than mere level grinding in a static scripted world. The future of RPGs can, and should, be one of unparalleled depth and lasting impact.