‘In other words 72 don’t know what a monopoly is’ analyst says of study that finds 72 of game devs ‘see Steam as a monopoly’

Debunking the “Steam Monopoly” Myth: Understanding Market Dynamics in Game Distribution

A recent study highlighting that a significant 72% of game developers perceive Steam as a monopoly has ignited a fervent discussion within the digital gaming landscape. While this perception is understandable given Steam’s undeniable dominance, it prompts a crucial examination of what truly constitutes a monopoly in the context of a dynamic and evolving market like PC game distribution. At Gaming News, we believe in dissecting these perceptions with data-driven analysis and a deep understanding of market mechanics. The assertion that 72% don’t know what a monopoly is is a bold claim, but the underlying sentiment points to a genuine concern about market power and its implications for developers and consumers alike. It is imperative to clarify that market share alone does not define a monopoly. Instead, a monopoly is characterized by the absence of viable competition, where a single entity has the power to dictate terms, prices, and availability without fear of losing customers to alternatives.

Understanding the Nuances of a Digital Marketplace

The digital distribution of PC games is a complex ecosystem, far removed from the physical marketplaces of yesteryear. In a traditional market, a single store might dominate a particular town, acting as the sole purveyor of goods. If that store raised prices exorbitantly or offered poor service, customers would have few, if any, alternatives. However, the internet has fundamentally reshaped this dynamic. The rise of online storefronts, direct distribution channels, and even the resurgence of independent game launchers has created a multifaceted competitive landscape.

When we speak of Steam’s market dominance, we are acknowledging its substantial market share. This is a testament to years of innovation, a vast library of games, and a loyal user base cultivated through features like the Steam Workshop, cloud saves, and robust community integration. However, the existence of other platforms, even those with smaller user bases or more niche offerings, fundamentally challenges the notion of a true monopoly. The ability of developers to choose where they distribute their games, the capacity for players to access titles on multiple platforms, and the constant innovation from competing services all point to a competitive, albeit unevenly distributed, market.

Deconstructing the “Monopoly” Claim: Key Economic Indicators

To accurately assess whether Steam operates as a monopoly, we must delve into established economic principles. A true monopoly typically exhibits several key characteristics:

#### Absence of Close Substitutes

The most critical element of a monopoly is the lack of close substitutes for the product or service offered. In the context of PC game distribution, are there viable alternatives to Steam that offer a comparable experience and reach for developers and players? Absolutely. While Steam might be the largest, platforms such as Epic Games Store, GOG (Good Old Games), itch.io, Ubisoft Connect, and even console-specific PC storefronts like the Microsoft Store offer distinct value propositions. Each of these platforms has its own strengths, whether it’s exclusive titles, different pricing models, a focus on DRM-free content, or curated indie selections. The mere existence of these alternatives, and the continuous efforts by their operators to attract users and developers, demonstrates that Steam is not the sole option.

#### Significant Barriers to Entry

Another hallmark of a monopoly is the presence of significant barriers to entry that prevent new competitors from emerging or existing ones from growing. Building a digital storefront requires substantial investment in infrastructure, software development, marketing, and establishing trust with both developers and consumers. While the initial cost of setting up a basic storefront might seem low, achieving the scale and feature set of a platform like Steam is a monumental undertaking. However, these barriers are not insurmountable, and as evidenced by the success of platforms like the Epic Games Store, which leveraged financial incentives and exclusive content to rapidly gain market share, competition can indeed emerge and thrive. Furthermore, the rise of developer-direct distribution through their own websites and the increasing popularity of Decentralized Autonomous Organizations (DAOs) and blockchain-based gaming platforms suggest a future where traditional platform gatekeepers may face even greater challenges.

#### Price-Setting Power

A monopolist possesses considerable price-setting power. They can unilaterally determine the prices of their goods or services without fear of losing a significant portion of their customer base. While Steam does engage in sales and promotions, its base pricing for many games is influenced by what developers are willing to charge and what the market will bear. More importantly, the competitive pressure from other storefronts offering different pricing strategies, bundles, and even free games (as Epic Games Store has famously done) limits Steam’s ability to engage in predatory pricing without consequence. Developers can, and do, leverage these alternative platforms to reach different segments of the market or to offer their games at different price points.

#### Control Over Distribution Channels

Historically, a monopoly might have controlled the physical means of production or distribution. In the digital age, this translates to control over the primary distribution channels for software. Steam’s client is undeniably the most popular gateway for many PC gamers. However, as mentioned, this is not the only gateway. Developers can choose to launch their games exclusively on other platforms, or simultaneously across multiple. The success of games like “Fortnite” on the Epic Games Store, which bypassed Steam entirely, is a prime example of how developers can successfully navigate away from dominant platforms. This ability to opt-out or diversify distribution is a crucial check against monopolistic power.

The “Perception vs. Reality” of Steam’s Market Position

The study’s finding that 72% of game developers view Steam as a monopoly likely stems from a combination of factors that, while not indicative of a legal monopoly, do reflect legitimate concerns about market power and developer relationships.

#### Dominant Market Share and Its Psychological Impact

Steam’s sheer market share is the most significant driver of this perception. When a platform hosts the vast majority of PC game sales and has the largest active user base, it naturally feels like the “default” or even the “only” option for many. This can create a psychological effect where developers, accustomed to Steam’s ecosystem, may feel beholden to it, even if other viable alternatives exist. The convenience of its established infrastructure, the deep integration with existing player accounts, and the familiarity of its interface all contribute to this feeling of indispensability.

#### Revenue Share and Platform Fees

Concerns about Steam’s revenue share and platform fees are frequently cited in discussions about its market power. While Steam’s standard 30% cut is a long-standing industry norm, it has become a point of contention, especially as competitors like Epic Games Store have offered more favorable terms (e.g., 12% or even 0% for specific engine users). Developers may perceive Steam’s standard rate as a reflection of its ability to dictate terms due to its dominant position, rather than a reflection of market competition. However, it is important to note that Steam has also implemented tiered revenue sharing models that benefit developers with higher sales volumes.

#### Algorithm Transparency and Visibility

The visibility of games on Steam and the perceived fairness of its discovery algorithms can also contribute to perceptions of dominance. Developers who struggle to gain traction or visibility on the platform may attribute their difficulties to Steam’s control over discovery, rather than other factors like game quality, marketing, or market saturation. While Steam’s algorithms are proprietary and constantly evolving, the company has made efforts to improve game discovery through various curated sections, tags, and community features. Nevertheless, the sheer volume of games released on Steam makes it a challenging environment for any individual title to stand out.

#### The “Network Effect” in Action

Steam benefits immensely from the network effect. The more players who use Steam, the more attractive it is for developers to release their games on the platform. Conversely, the more games available on Steam, the more attractive it is for players to join and stay on the platform. This self-reinforcing cycle is a powerful driver of market leadership but does not, in itself, constitute a monopoly. It is a natural outcome of a successful and well-executed platform strategy in a competitive environment.

The Competitive Landscape: Beyond Steam’s Dominance

To truly dispel the notion of a Steam monopoly, it is essential to highlight the vibrant and growing competition within the PC game distribution space.

#### Epic Games Store: A Powerful Challenger

The Epic Games Store has emerged as the most significant challenger to Steam’s dominance. By offering a more favorable revenue share for developers and strategically securing exclusive titles, Epic has managed to attract a substantial user base and a significant library of games. Their consistent offering of free games has also been a highly effective strategy for user acquisition, directly competing with Steam’s established user base. While their storefront may not yet match Steam’s feature set in all areas, their aggressive growth and financial backing make them a formidable competitor that has undeniably impacted the market dynamics.

#### GOG: The DRM-Free Advocate

GOG (Good Old Games) has carved out a strong niche by focusing on DRM-free games. This appeals to a segment of gamers who value ownership and want to play their games without restrictions or online checks. GOG also boasts a curated selection of classic and modern titles, and their commitment to preserving older games has earned them a loyal following. While their market share is smaller than Steam’s or Epic’s, their distinct value proposition demonstrates that developers have choices beyond the mainstream platforms.

#### itch.io: The Indie Haven

itch.io has become the de facto platform for independent game developers, particularly those experimenting with new ideas and genres. Its flexible revenue share model, open submission process, and strong community features make it an ideal place for creators to publish and monetize their work, especially for smaller, experimental, or hobbyist projects. The sheer diversity of games available on itch.io, from tiny jam games to more ambitious indie titles, highlights the breadth of options available to developers and players alike, further underscoring that no single platform holds a monopoly on game distribution.

#### Direct Distribution and Emerging Models

Beyond dedicated storefronts, developers are increasingly exploring direct distribution channels. Selling games directly from their own websites offers developers complete control over their sales, pricing, and customer relationships. While this can be more challenging from a marketing and infrastructure perspective, it represents a powerful alternative that bypasses platform fees and control entirely. Furthermore, the burgeoning interest in blockchain technology and decentralized platforms hints at future distribution models that could further disrupt the current landscape, offering even more choice and autonomy to developers and players.

The Role of Developers in a Competitive Market

The study’s finding that 72% of game developers see Steam as a monopoly also prompts us to consider the agency and strategic decisions of developers themselves. In a truly monopolistic market, developers would have little recourse but to accept the terms dictated by the dominant entity. However, this is not the case in PC game distribution.

Developers have the power to choose their distribution platform(s). They can opt for exclusivity on a competitor’s platform to secure favorable terms or a guaranteed audience. They can launch simultaneously across multiple storefronts to maximize reach. They can even forgo traditional storefronts altogether and opt for direct sales. The decision to prioritize Steam often stems from its established user base and robust feature set, which undeniably offer significant advantages. However, this preference does not equate to a lack of alternatives or an inability to succeed elsewhere.

The developer community itself plays a vital role in fostering competition. By actively engaging with and supporting alternative platforms, developers can contribute to their growth and viability. Sharing experiences, providing feedback, and vocalizing preferences can influence the direction of platform development and encourage further innovation.

Conclusion: A Dynamic Market, Not a Monopolistic Stranglehold

While the perception that Steam is a monopoly is understandable given its significant market presence, a closer examination of economic principles and the current competitive landscape reveals a more nuanced reality. The existence of multiple robust storefronts, the increasing viability of direct distribution, and the constant innovation from competing platforms all serve as powerful counterpoints to the idea of a true monopoly.

The 72% of game developers who perceive Steam as a monopoly are likely reacting to its undeniable dominance, the associated revenue share models, and the challenges of visibility within such a large ecosystem. These are legitimate concerns that the industry continues to address through competition and developer advocacy. However, this perception does not reflect an absence of choice or a lack of viable alternatives.

At Gaming News, we believe that a thriving PC game distribution market is one that offers developers a variety of avenues to reach their audience and players a diverse selection of games and platforms. The current landscape, while dominated by a few major players, is far from a monopoly. It is a dynamic and competitive environment that continues to evolve, driven by innovation, developer ingenuity, and the ever-present desire for more choice and better value for gamers worldwide. The conversation around market power is important, but it must be grounded in a clear understanding of what constitutes a monopoly, and the reality is that the PC gaming distribution market is anything but monolithic.