Fallout New Vegas director and RPG maestro Josh Sawyer says it doesn’t matter how good a game’s writing is if the pacing is bad ‘Players are going to get tired of it’

Josh Sawyer’s Pacing Predicament: Why Stellar Writing Falters Without Masterful Cadence in RPGs

In the ever-evolving landscape of role-playing games (RPGs), where intricate narratives and deep lore often form the very bedrock of player engagement, a critical yet sometimes overlooked element reigns supreme: pacing. Renowned game director and RPG maestro Josh Sawyer, celebrated for his seminal work on titles like Fallout: New Vegas, recently articulated a potent truth that resonates deeply within the industry. Sawyer’s assertion that “it doesn’t matter how good a game’s writing is if the pacing is bad: ‘Players are going to get tired of it’” serves as a profound reminder that even the most brilliant prose and compelling characters can be rendered ineffective if the game’s rhythm fails to captivate. At Gaming News, we delve into this crucial intersection of narrative design and temporal flow, exploring why expert pacing is not merely a supplementary feature, but an indispensable pillar of successful RPG development. We understand the intricacies of how Obsidian writers wield significant influence, and how this influence must be carefully balanced with the temporal demands of gameplay to ensure an enduring player experience.

The Silent Saboteur: How Poor Pacing Undermines Exceptional Narrative

The allure of a well-crafted RPG often lies in its ability to transport players to new worlds, immerse them in complex stories, and allow them to forge their own destinies. This immersion is directly tied to the narrative’s momentum. When pacing falters, this delicate balance is shattered. Imagine a captivating novel where chapters drag interminably, or a thrilling film where crucial plot points are obscured by drawn-out, inconsequential scenes. The effect is similarly detrimental in video games. A game boasting award-winning dialogue, rich character backstories, and philosophically deep themes can still leave players feeling bored, frustrated, or simply disengaged if the progression of these elements is mishandled.

Sawyer’s observation highlights a fundamental truth: player fatigue is a potent enemy of any interactive narrative. Prolonged periods of repetitive gameplay, excessive exposition without adequate gameplay payoff, or a lack of meaningful challenges can lead to a decline in player interest, regardless of the underlying quality of the writing. The human mind, especially when engaged in extended play sessions, craves a dynamic ebb and flow. It seeks moments of tension and release, periods of exploration followed by bursts of action or significant plot developments. When this rhythm is absent, the narrative, however well-written, begins to feel like a chore rather than an adventure.

The Pillars of Narrative Momentum in RPGs

To truly understand Sawyer’s point, we must dissect the core components that contribute to effective pacing in RPGs. It’s a multifaceted challenge that requires a delicate orchestration of various design elements.

1. The Dance Between Exposition and Action

One of the most common pitfalls of poor pacing is an imbalance between telling and showing, or more accurately, between exposition and active gameplay. RPGs are inherently story-driven, and thus, a significant amount of lore and background information is often necessary. However, when this information is delivered in monolithic blocks of text, lengthy unskippable cutscenes, or through characters who simply “info-dump” without organic integration into gameplay, the player’s attention inevitably wanes.

Effective exposition is woven seamlessly into the gameplay experience. It is revealed through environmental storytelling, through character interactions that feel natural and consequential, and through gameplay mechanics that organically introduce narrative elements. For instance, discovering a diary that details a historical event is far more engaging than reading a lengthy historical treatise. Similarly, overhearing a conversation between NPCs that hints at an impending threat provides a more dynamic introduction to conflict than a simple quest log entry. The art lies in ensuring that narrative progression is punctuated by meaningful player agency and engaging challenges, preventing the player from feeling like a passive recipient of information.

2. The Cadence of Challenge and Reward

RPGs are built upon a foundation of progression and reward. Players invest time and effort into overcoming obstacles, completing quests, and developing their characters. The sense of accomplishment is a powerful motivator. However, if challenges are either too trivial or too overwhelmingly difficult without proper ramp-up, the pacing suffers.

Too easy challenges lead to monotony. If every encounter is a cakewalk, the player quickly becomes desensitized to victory, and the narrative stakes begin to feel hollow. Conversely, if challenges are insurmountable without significant grinding or obscure solutions, players can become frustrated and abandon the game. Masterful pacing involves a carefully calibrated curve of difficulty, introducing new mechanics, enemy types, and strategic considerations at a rate that keeps players engaged and challenged, but not overwhelmed.

The reward system is intrinsically linked to this. Meaningful rewards are not just about acquiring loot; they are about receiving tangible benefits that reflect the player’s efforts and contribute to their progression. A rare item, a new ability, a significant plot revelation, or even a subtle acknowledgment of the player’s choices can serve as powerful motivators. When these rewards are consistently and appropriately delivered, they reinforce the player’s investment and propel them forward through the narrative.

3. The Flow of Exploration and Discovery

Exploration is a cornerstone of many RPGs, offering players the freedom to chart their own course and uncover the secrets of the game world. However, even exploration needs a sense of purpose and progression to maintain good pacing. Large, sprawling, and empty environments can quickly become tedious if there is no discernible incentive to explore them.

Effective exploration is guided by a subtle hand, offering breadcrumbs of intrigue, hidden lore, and optional challenges that reward the curious. The discovery of a new settlement, the uncovering of a hidden dungeon, or the chance encounter with a unique NPC can inject vitality into the exploration phase. The feeling of stumbling upon something unexpected and significant is a powerful driver of engagement. Without this element of surprise and reward for delving into the unknown, exploration can devolve into aimless wandering, a sure sign of pacing issues.

4. The Weight of Player Choice and Consequence

A hallmark of the RPG genre is the emphasis on player choice and its ramifications. The ability to shape the narrative through decisions, big or small, is a primary draw. However, if these choices feel inconsequential, or if their consequences are delayed to a point where the player forgets their initial decision, the impact is diminished, and pacing can suffer.

Meaningful choices have a discernible and timely impact on the game world and its inhabitants. Whether it’s a change in NPC disposition, the unlocking of new questlines, or a shift in the overarching narrative, players need to feel that their actions have weight. When choices are presented and their consequences are delivered in a timely and logical manner, it creates a sense of agency and keeps the player invested in the unfolding narrative. Conversely, choices that are presented without clear pathways to their outcomes, or whose consequences are so delayed that they lose their impact, can lead to a feeling of narrative inertia.

Obsidian’s Narrative Prowess: A Case Study in Balancing Ambition and Cadence

Obsidian Entertainment has consistently demonstrated a remarkable talent for crafting deep, engaging RPGs with intricate narratives and morally complex choices. Titles like Fallout: New Vegas, Pillars of Eternity, and The Outer Worlds are testaments to their writing talent. While the studio’s writers often enjoy more creative latitude than those in many other AAA studios, this freedom is most impactful when coupled with an acute understanding of gameplay pacing.

The strength of Obsidian’s writing lies in its depth, nuance, and the development of memorable characters. Their writers excel at creating lore that feels lived-in, dialogue that crackles with personality, and storylines that often challenge player assumptions. However, the success of these elements hinges on their integration into the gameplay loop. In Fallout: New Vegas, for example, the player is presented with a vast world, numerous factions, and a multitude of quests. The pacing is managed through a delicate balance:

The success of Obsidian’s approach lies in the understanding that even the most brilliantly conceived narrative elements must be presented at a rhythm that respects the player’s time and attention span. They understand that if players are forced to wade through hours of repetitive dialogue or uninspired gameplay before reaching a narrative payoff, they will eventually disengage. This is where the power of Obsidian writers, when properly guided by adept game design, truly shines. They have the capacity to craft stories that are not only intellectually stimulating but also experientially captivating.

The Dangers of “The Long Middle” in RPG Development

Many RPGs suffer from a phenomenon colloquially known as “the long middle.” This is the section of the game where the initial excitement of exploration and the introduction of core mechanics has waned, but the climactic finale is still a distant prospect. Without careful attention to pacing, this “long middle” can become a slog.

Combat Repetition and Lack of Variety

One of the primary culprits of the long middle is repetitive combat. If players are engaging in the same types of battles with similar enemy behaviors for extended periods, the thrill of combat quickly dissipates. A well-paced RPG introduces new enemy archetypes, environmental hazards, and combat mechanics gradually, keeping encounters fresh and challenging. This might involve introducing new enemy resistances, unique attack patterns, or even altering the combat environment itself to encourage strategic adaptation.

Quest Design Stagnation

Similarly, if quest design becomes predictable and formulaic, the player’s motivation can plummet. Fetch quests, kill quests, and escort quests, while sometimes necessary, can become tiresome if they form the bulk of gameplay. Effective pacing relies on a varied quest structure that includes elements of mystery, problem-solving, moral dilemmas, and narrative reveals. When quests are designed to organically move the story forward and provide meaningful interaction with the game world, they contribute to a more engaging experience.

Information Overload Without Integration

As mentioned earlier, delivering too much information at once, without allowing players to process it through gameplay, is a pacing killer. Players might find themselves inundated with lore entries, complex political machinations, or intricate magic systems without any immediate understanding of how these elements impact their immediate gameplay. This can lead to a feeling of being overwhelmed and disconnected from the narrative. Savvy pacing ensures that information is presented in digestible chunks and is directly relevant to the player’s current objectives or exploration.

The Art of the “Hook”: Keeping Players Engaged from Start to Finish

The initial hours of an RPG are crucial for establishing the game’s tone, introducing its core mechanics, and providing a compelling reason for players to invest their time. This is the “hook.” A strong hook grabs the player’s attention and promises an engaging experience. However, the hook extends beyond the initial moments; it is a continuous process of maintaining player interest throughout the entire journey.

Early Game Momentum: The All-Important Introduction

The opening sequences of an RPG must be meticulously crafted to draw players in. This often involves:

Mid-Game Reinforcement: Sustaining Interest and Deepening Engagement

As players progress into the “middle” of the game, the challenge of maintaining pacing intensifies. This requires:

Late-Game Climax: Delivering a Satisfying Resolution

The endgame of an RPG should build towards a thrilling and satisfying conclusion. This involves:

The Director’s Vision: The Role of Leadership in Pacing

Ultimately, the responsibility for ensuring good pacing rests heavily on the shoulders of the game director and the wider development team. Josh Sawyer’s insights underscore the importance of this leadership. A director with a clear vision for the player’s experience, who understands how to balance narrative ambition with gameplay cadence, is essential.

Obsidian writers, in their pursuit of compelling narratives, must collaborate closely with level designers, combat designers, and quest designers to ensure that their brilliant prose is delivered in a way that enhances, rather than hinders, the player’s enjoyment. This collaborative spirit is what separates a good RPG from a truly exceptional one. It is the understanding that the written word, no matter how profound, is only one piece of a much larger, more intricate puzzle – a puzzle where the rhythm and flow of the player’s journey are paramount. The ability to craft a world rich in lore and character, yet delivered with impeccable timing and engaging gameplay, is the true mark of a master RPG experience. The “players are going to get tired of it” sentiment serves as a vital reminder for all game developers to prioritize the temporal experience as much as the narrative itself.