
All Production Buildings Perfect Ratios in Anno 117: Pax Romana
Welcome, governors, to [Gaming News’] comprehensive guide to achieving peak production efficiency in Anno 117: Pax Romana. Mastering production ratios is paramount to establishing a thriving and prosperous Roman province. While a balanced economy is achievable without perfect ratios, optimizing your production chains will significantly enhance your resource management and overall success. This guide provides meticulously calculated ratios for all production buildings across both Albion and Latium, ensuring that you extract maximum value from every denarius invested. Prepare to transform your settlements into paragons of Roman industry!
Why Perfect Production Ratios Matter in Anno 117
Before diving into the specific ratios, let’s underscore the importance of optimized production chains. In Anno 117, efficiency translates directly into economic dominance. By adhering to perfect ratios, you accomplish several crucial objectives:
- Eliminate Waste: Perfectly balanced chains prevent resource bottlenecks and surpluses, ensuring that every unit of raw material is converted into valuable goods without loss.
- Maximize Output: Achieve the highest possible production rate for your given input, allowing you to satisfy the growing demands of your population and expand your empire.
- Reduce Costs: Minimized waste and maximized output lower the overall cost of production, freeing up resources for other critical investments, such as infrastructure, military expansion, and cultural development.
- Enhance Stability: A stable and efficient economy contributes to overall societal contentment, reducing the risk of unrest and ensuring a loyal and productive populace.
- Achieve Competitive Advantage: In multiplayer scenarios, governors with optimized production chains will consistently outperform those who neglect efficiency, giving you a decisive edge in trade, diplomacy, and warfare.
Key Principles for Achieving Perfect Ratios
Before presenting the specific ratios, let’s review some fundamental principles that underpin efficient production in Anno 117:
Input-Output Synchronization: The core concept revolves around matching the production rate of input resources with the consumption rate of processing buildings. If a building produces raw materials faster than they are consumed, the excess will accumulate and potentially stall production. Conversely, if production is too slow, your processing buildings will sit idle, hindering overall output.
Cycle Time Awareness: Every production building operates on a cycle time. Understanding these cycle times is essential for calculating the correct ratios. For example, if a wheat farm produces wheat every 20 seconds, and a mill consumes wheat every 10 seconds, you would need two wheat farms to supply one mill efficiently.
Area of Effect (AoE) Bonuses: Some structures, such as granaries or prefectures, provide area-of-effect bonuses that increase the productivity of nearby buildings. When calculating ratios, factor in these bonuses, as they can significantly alter the required number of producers.
Worker Availability: Your calculations are only as good as your workforce. Ensure that you have an adequate supply of workers to man your production buildings. Worker shortages can cripple even the most perfectly optimized chains. Balance worker distribution and ensure residential areas are built alongside production facilities.
Road Infrastructure: Efficient transportation is essential for moving raw materials and finished goods between production buildings. Invest in a well-planned road network to minimize travel times and prevent bottlenecks.
Dynamic Adjustments: The economy in Anno 117 is dynamic, influenced by factors such as population growth, technological advancements, and trade opportunities. Regularly review and adjust your production ratios to adapt to changing circumstances.
Albion Province: Perfect Production Ratios
Albion, with its distinct island geography and resource distribution, presents a unique set of production challenges. These ratios are designed to maximize efficiency within the constraints of the Albion environment.
Reed and Shoe Production
This is a relatively straightforward early-game chain, essential for supplying your population with footwear.
- 1 Reed Gatherer: Provides raw reeds for shoe production.
- N/A: No secondary production for Reed Gatherers
- N/A: No tertiary production for Reed Gatherers
- Final Product: 2 Shoe Weaver: Weaves the reeds into shoes for your citizens.
Wheat to Bakery Production
A foundational food chain, crucial for sustaining a growing populace.
- 2 Wheat Farm: Provides wheat for milling into flour.
- 2 Donkey Mill: Grinds the wheat into flour. The slight excess covers transport and unexpected issues.
- 1 Charcoal Burner: Supplies charcoal for the bakery, providing power.
- Final Product: 2 Bakery: Bakes the flour into bread.
Pork and Salsicium Production
A vital source of protein for your population and a valuable trade commodity.
- 1 Pig Farm: Produces raw pork.
- 3 Herb Garden: Supplies the herbs needed to flavor the sausage. The increased herb supply is important for production.
- 1 Charcoal Burner: Supplies charcoal for the salsicium, providing power.
- Final Product: 2 Salsicium: Processes the pork into salsicium (sausage).
Silver to Fibulae Production
A high-value chain producing valuable ornaments and trade goods.
- 1 Silver Mine: Extracts raw silver ore.
- 2 Silver Forge: Refines the silver ore into ingots.
- 2 Charcoal Burner: Supplies charcoal for smelting, providing power.
- Final Product: 4 Fibularium: Crafts the silver ingots into fibulae (brooches).
Mud to Pottery Production
A chain that produces pottery, useful for storage and household goods.
- 3 Mud Driver: Gathers raw mud for processing.
- 2 Resin Tapper: Harvests resin, an essential ingredient for hardening the pottery.
- 1 Charcoal Burner: Supplies charcoal for heating the kilns, providing power.
- Final Product: 2 Potter: Molds and fires the mud into pottery.
Latium Province: Perfect Production Ratios
Latium, the heartland of Rome, presents a more complex and varied production landscape. Mastering these ratios is critical for establishing a powerful and prosperous province.
Marble to Marble Mason Production
A crucial chain for constructing grand monuments and improving city aesthetics.
- 2 Marble Quarry: Extracts raw marble blocks.
- N/A: No secondary production for Marble Quarry
- N/A: No tertiary production for Marble Quarry
- N/A: No quaternary production for Marble Quarry
- N/A: No quinary production for Marble Quarry
- N/A: No senary production for Marble Quarry
- Final Product: 3 Marble Mason: Shapes the marble into usable blocks.
Hemp to Ropemaker Production
Essential for shipbuilding and various other industrial applications.
- 1 Hemp Farm: Cultivates hemp fibers.
- N/A: No secondary production for Hemp Farm
- N/A: No tertiary production for Hemp Farm
- N/A: No quaternary production for Hemp Farm
- N/A: No quinary production for Hemp Farm
- N/A: No senary production for Hemp Farm
- Final Product: 2 Ropemaker: Twists the hemp fibers into ropes.
Sheep to Sailmaker Production
Critical for maintaining a powerful navy and expanding your maritime trade.
- 1 Sheep Farm: Produces wool for sailcloth.
- N/A: No secondary production for Sheep Farm
- N/A: No tertiary production for Sheep Farm
- N/A: No quaternary production for Sheep Farm
- N/A: No quinary production for Sheep Farm
- N/A: No senary production for Sheep Farm
- Final Product: 3 Sailmaker: Weaves the wool into durable sailcloth.
Sheep to Pileus Felter Production
This chain is important for creating hats.
- 1 Sheep Farm: Produces wool for sailcloth.
- N/A: No secondary production for Sheep Farm
- N/A: No tertiary production for Sheep Farm
- N/A: No quaternary production for Sheep Farm
- N/A: No quinary production for Sheep Farm
- N/A: No senary production for Sheep Farm
- Final Product: 2 Pileus Felter: Weaves the wool into durable hats.
Olive to Olive Press Production
Provides a valuable source of oil for cooking, lighting, and religious ceremonies.
- 4 Olive Grower: Cultivates olives.
- N/A: No secondary production for Olive Grower
- N/A: No tertiary production for Olive Grower
- N/A: No quaternary production for Olive Grower
- N/A: No quinary production for Olive Grower
- N/A: No senary production for Olive Grower
- Final Product: 3 Olive Press: Extracts oil from the olives.
Clay to Tiler Production
Essential for producing roof tiles to protect your buildings from the elements.
- 1 Clay Pit: Extracts raw clay.
- 1 Charcoal Burner: Supplies fuel to bake the tiles.
- N/A: No tertiary production for Tiler
- N/A: No quaternary production for Tiler
- N/A: No quinary production for Tiler
- N/A: No senary production for Tiler
- Final Product: 2 Tiler: Molds and fires the clay into tiles.
Limestone and Sand to Concrete Mixer Production
A critical chain for constructing durable infrastructure and fortifications.
- 2 Limestone Quarry: Extracts raw limestone.
- 3 Sand Refinery: Processes sand into refined aggregates.
- N/A: No tertiary production for Concrete Mixer
- N/A: No quaternary production for Concrete Mixer
- N/A: No quinary production for Concrete Mixer
- N/A: No senary production for Concrete Mixer
- Final Product: 6 Concrete Mixer: Combines the limestone and aggregates into concrete.
Schomber’s Shack and Salt to Garum Production
A complex chain producing garum, a fermented fish sauce prized as a condiment and trade good.
- 2 Schomber’s Shack: Extracts raw schomber (fish).
- 1 Salt Ponds: Produces salt for preservation and flavoring.
- N/A: No tertiary production for Garum Works
- N/A: No quaternary production for Garum Works
- N/A: No quinary production for Garum Works
- N/A: No senary production for Garum Works
- Final Product: 3 Garum Works: Ferments the fish with salt to produce garum.
Vineyard and Apiary to Vitner Production
Creates the wine for drinking.
- 2 Vineyard: Produces raw grapes.
- 1 Apiary: Produces honey for wine production.
- N/A: No tertiary production for Vitner
- N/A: No quaternary production for Vitner
- N/A: No quinary production for Vitner
- N/A: No senary production for Vitner
- Final Product: 1 Vitner: Ferments the grapes and honey into wine.
Sandrac and Apiary to Tabulus Production
Creates the tablets.
- 6 Sandrac: Produces sand.
- 3 Apiary: Produces honey for wine production.
- N/A: No tertiary production for Tabulus
- N/A: No quaternary production for Tabulus
- N/A: No quinary production for Tabulus
- N/A: No senary production for Tabulus
- Final Product: 8 Tabulus: Ferments the grapes and honey into wine.
Iron and Charcoal to Weaponsmith Production
Critical for producing the weaponry needed to equip your legions and defend your province.
- 1 Iron Mine: Extracts raw iron ore.
- 2 Furnace: Smelts the iron ore into ingots.
- 2 Charcoal Burner: Supplies fuel for smelting.
- N/A: No quaternary production for Weaponsmith
- N/A: No quinary production for Weaponsmith
- N/A: No senary production for Weaponsmith
- Final Product: 3 Weaponsmith: Forges the iron ingots into weapons.
Wheat to Bakery Production
- 2 Wheat Farm: Produces raw wheat.
- 1 Flour Mill: Creates the wheat for production.
- 1 Charcoal Burner: Supplies fuel to bake.
- N/A: No quaternary production for Bakery
- N/A: No quinary production for Bakery
- N/A: No senary production for Bakery
- Final Product: 2 Bakery: Bakes the flour into bread.
Animal and Materials to Sandal Maker Production
- 2 Tannery: Produces leather.
- 1 Pig Farm: Produces raw meat.
- 1 Salt Ponds: Supplies salt.
- N/A: No quaternary production for Sandal Maker
- N/A: No quinary production for Sandal Maker
- N/A: No senary production for Sandal Maker
- Final Product: 4 Sandal Maker: Crafts the materials into sandals.
Clay and Resin to Potter Production
- 1 Clay Pit: Extracts raw clay.
- 2 Resin Tapper: Harvests Resin for harding
- 1 Charcoal Burner: Supplies fuel for harding.
- N/A: No quaternary production for Potter
- N/A: No quinary production for Potter
- N/A: No senary production for Potter
- Final Product: 2 Potter: Molds and fires the clay into pottery.
Pigs and Flowers to Soap Production
- 1 Pig Farm: Produces fat.
- 4 Lavender Grower: Harvests Lavender.
- 2 Renderer: Renders Fat.
- 1 Charcoal Burner: Supplies fuel for the process.
- N/A: No quinary production for Soap Maker
- N/A: No senary production for Soap Maker
- Final Product: 2 Soap Maker: Makes soap.
Fibers, Dye, and Snails to Loom Weavery Production
- 4 Weaver: Produces material.
- 4 Dye Works: Dyes the material.
- 3 Snailery: Harvests the Snails.
- 3 Flax Farm: Grows fibers.
- N/A: No quinary production for Loom Weavery
- N/A: No senary production for Loom Weavery
- Final Product: 2 Loom Weavery: Makes fabrics.
Minerals and Sand to Glassblower Production
- 3 Mineral Quarry: Extracts minerals.
- 3 Sand Refinery: Produces material.
- 4 Mineral Crusher: Crushes materials.
- 6 Glass Smelter: Smelts the glass.
- 4 Charcoal Burner: Supplies fuel for the process.
- N/A: No senary production for Glassblower
- Final Product: 8 Glassblower: Makes fabrics.
Other Materials to Armourer Production
- 2 Carcoal Burner: Supplies fuel for the process.
- 2 Furnace: Makes heat.
- 2 Tannery: Produces leather.
- 1 Pig Farm: Produces fat.
- 1 Salt Ponds: Supplies salt.
- 1 Iron Mine: Extracts raw iron ore.
- Final Product: 3 Armourer: Makes fabrics.
Conclusion: Mastering Production for Roman Glory
By implementing these meticulously calculated production ratios, you will transform your settlements in Anno 117: Pax Romana into engines of economic prosperity. Remember to continually monitor your production chains, adapt to changing circumstances, and leverage area-of-effect bonuses to further optimize your output. Embrace these strategies, and you will be well on your way to establishing a dominant and glorious Roman province. May fortune favor your legions and your harvests! Visit Gaming News for more in-depth guides and strategies for Anno 117: Pax Romana!