A new Fellowship patch adjusts cloth and leather armour

Fellowship Patch Elevates Gameplay with Significant Cloth and Leather Armor Adjustments

Gaming News is here to deliver the comprehensive breakdown of the latest Fellowship update, released on November 13th, which introduces a cascade of impactful changes designed to refine the player experience. This substantial patch not only bids farewell to the ‘Haunting of Stronghold’ event but also brings forth a series of crucial adjustments to character statistics, particularly empowering certain attack abilities with significant buffs. Furthermore, and a key focus of this update, is the substantial recalibration of armour values for cloth and leather armor types, aiming to create a more balanced and strategic combat environment. We have meticulously analyzed these changes to provide you with an in-depth understanding of how they will reshape your encounters within the game.

A Revitalized Stronghold and Event Overhaul

The Fellowship patch marks a significant shift in the game’s ongoing narrative and world progression by implementing several updates to the Stronghold. Most notably, the ‘Haunting of Stronghold’ event has been permanently removed, signaling a move towards new seasonal or recurring content. This removal is accompanied by a complete visual overhaul of the Stronghold’s appearance, promising a fresh aesthetic for players returning to this central hub. Beyond the visual, the Stronghold music, emitters, and ambience have all been updated, contributing to a more immersive and dynamic atmosphere. To complement these enhancements, a new Stronghold Loading Screen has been introduced, further solidifying the visual evolution of this critical game area. Additionally, the ‘Caretaker of Fallen Heroes’ has been removed, streamlining certain aspects of player interaction within the game world.

Enhanced Input Flexibility and UI Refinements

In an effort to improve player control and responsiveness, the latest patch introduces more granular input customization. Players will now have the ability to bind both the Left and Right mouse buttons, with the crucial caveat that this functionality is only available when used in conjunction with modifier keys. This provides a new layer of personalization for players seeking to optimize their control schemes without disrupting core gameplay mechanics. Addressing a persistent issue, the patch also fixes an oversight where middle-mouse clicks were not registering when targeting health bars. This ensures that crucial targeting actions are now reliably processed, improving the fluidity of combat and support actions. Furthermore, a fix has been implemented for an issue that affected non-party leaders who were still being subjected to AFK kicks while matchmaking. This change aims to prevent unfair disconnections for players actively participating in group content. A common frustration has also been addressed with the resolution of an issue concerning the ‘select previous target’ functionality, where the target history could previously be lost. This ensures a more consistent and reliable targeting experience. Finally, the patch includes a comprehensive sweep to fix various translation issues in text throughout the game, ensuring clarity and consistency across all supported languages.

Streamlined Party Interface and Region Refresh

The User Interface (UI) has received attention to enhance player awareness and control. A significant visual improvement has been made to the party frame’s health bars. They will now fade down when another player is out of range or their line of sight is blocked. This visual cue provides instant feedback to players about the status and positioning of their allies, enabling more proactive decision-making in combat. The distance check for this feature is based on the standard maximum range of ranged hero abilities, providing a consistent and predictable trigger for the fading effect. To further empower players in managing their game connections, a new ‘Refresh Regions’ button has been added to the start menu. This allows players to force a refresh of each region’s state without needing to restart the entire game client, a welcome quality-of-life improvement that reduces downtime and frustration.

A New Era for Cloth and Leather Armor: Balancing Physical Damage Mitigation

The most significant overhaul in the Fellowship patch lies within the adjustments made to cloth and leather armor values. This update is a direct response to observed imbalances, particularly on higher difficulties, and aims to create a more pronounced and meaningful distinction between different armor classes.

Increased Armor Values: Closing the Gap

We have increased the amount of armor provided by Cloth and Leather items. Our core intention with this adjustment is to foster a noticeable difference in effectiveness between the various Armor Classes present in the game. This aims to provide players with a more diverse range of strategic options for tackling encounters where physical damage becomes a significant challenge, especially as we continue to expand the game’s systems and introduce new threats.

However, we recognized that the existing disparity between armor types was larger than intended on higher difficulty settings. Consequently, we have made the decision to increase the inherent armor values found on Cloth and Leather items to effectively reduce that gap. This comprehensive change will impact a wide array of gear pieces. Specifically, it will affect all cloaks, as well as the Rime and Ardeos sets (cloth), and the Sylvie, Mara, Elarion, and Meiko sets (leather).

To illustrate the impact of these changes, consider the following data points at 330 item level:

These adjustments are designed to make cloth and leather wearers more resilient to physical assaults, encouraging diverse team compositions and build strategies.

Meiko’s Defensive Synergy: A Fine-Tuned Balance

In tandem with the broader adjustments to leather armor values, Meiko’s kit has undergone specific tuning to ensure her defensive capabilities remain balanced, particularly when her buffs and effects are active. The goal is to prevent an unintended surge in her defensive power under optimal conditions, while simultaneously enhancing her baseline resilience.

The core of these changes involves a rebalancing of how her abilities contribute to her Armor and overall Physical Damage Reduction (DR).

To provide a clear picture of how these changes affect Meiko’s defensive power across various scenarios, using a 330 item level without gems as a reference point:

These detailed adjustments to Meiko ensure that her defensive identity remains strong while preventing an overreliance on stacked buffs to achieve peak survivability.

Ardeos: Unleashing the Power of Incinerate

The character Ardeos receives a significant buff to his [Incinerate] ability, aimed at making it a more potent and reliable source of damage, and addressing a perceived underperformance.

Developer Note: The rationale behind these changes is that Ardeos’ Spirit Ability, Incinerate, was underperforming. It lacked sufficient impact beyond its utility in generating Cinders and extending the duration of other damage over time effects. Additionally, Ardeos’ ramp-up time was considered too long, especially in the early game. By removing Cinder generation and focusing on direct, high damage, the ability now allows Ardeos players to enter their significant burst damage windows earlier and more reliably.

The initial direct damage of [Apocalypse] has also been increased by 50%, further contributing to Ardeos’ burst potential.

Tariq: Rebalancing Lightning and Physical Prowess

Tariq’s kit sees a comprehensive rebalancing, with a focus on shifting power away from pure lightning damage towards other mechanics, making various legendary items and talents more competitive.

Developer Note: The overall intention here is that Tariq’s lightning damage has been reduced, while the power of his other abilities has been increased. The goal is for his total damage output to remain in a similar place as before, but with a greater proportion of that damage originating from his non-lightning mechanics. This strategic shift aims to foster a more diverse and competitive landscape for legendary items and talent choices within Tariq’s build options.

Hero Fixes: Rime, Sylvie, and Vigour

Dungeon Timer Adjustments and Encounter Rebalancing

The Fellowship patch introduces important Dungeon Timer Adjustments, providing players with slightly more breathing room in several key challenge areas, alongside significant rebalances to specific boss mechanics across various dungeons.

Extended Dungeon Timers

The following dungeons have received increased timer allowances:

These adjustments aim to alleviate pressure in timed encounters and allow for more strategic execution or accommodate a wider range of player skill levels.

Cithrel’s Fall: Fine-Tuning Boss Mechanics

The encounter in Cithrel’s Fall has seen several critical adjustments to its boss mechanics:

The Wyrmheart: Coldheart Assassin and Blade of Cithrel Updates

Further refinements have been made within The Wyrmheart dungeon:

Empyrean Sands: Rebalancing and Environmental Safeguards

The Empyrean Sands dungeon has received substantial adjustments to its encounters:

Empyrean Sands / Wraithtide Vault: Greedspawn Sentinel Adjustment

Godfall Quarry: Enforcer and Encounter Reset Fixes

The Godfall Quarry dungeon benefits from the following updates:

Sailor’s Abyss: Sinthara’s Song Phase Fix

The Fellowship patch demonstrates a deep commitment to refining the game’s core mechanics, from the fundamental defensive values of armor to the intricate balance of hero abilities and the challenging encounters within its dungeons. We encourage all players to explore these changes and adapt their strategies to harness the new opportunities and overcome the refined challenges presented by this significant update.