Mafia: The Old Country Review – An Offer You Can Probably Refuse

At Gaming News, we approach every game with a critical eye, dissecting every facet to deliver an honest and comprehensive assessment. Our latest dive into the shadowy world of organized crime brings us to Mafia: The Old Country, a title that, on paper, promises a significant evolution for the beloved franchise. Developed by Hangar 13 and published by 2K Games, this entry steers the series back to its roots, both in terms of narrative focus and temporal setting. Transporting players to the birthplace of the Mafia in early 20th-century Sicily, Mafia: The Old Country aims to revitalize the formula by swapping the familiar urban sprawls of the American East Coast for the sun-drenched, rugged landscapes of the Sicilian countryside. While the game is undeniably beautiful, boasting stunning visuals and an impressively authentic Sicilian dialect for its voice acting, it ultimately falls short of realizing the vast potential of its ambitious premise. The narrative, though initially engaging, quickly succumbs to predictability, and the gameplay loop, while functional, often devolves into repetitive tedium, leaving us wanting much more from this supposed return to form.

A Sicilian Saga: Promises and Pitfalls of the Narrative Arc

Mafia: The Old Country commences with an entertaining prologue that meticulously crafts the backstory of Enzo, our protagonist, detailing his burgeoning ambition and his yearning to rise above his humble beginnings in Sicily. This opening chapter effectively sets the stage, hinting at a compelling character-driven narrative. However, shortly after Enzo’s initial foray into the criminal underworld, the story begins to paint by numbers. Enzo’s path to power is a well-trodden one; he catches the attention of Don Torrisi, successfully completes a series of tasks deemed satisfactory by the Don, and is subsequently welcomed into the family with a solemn blood oath and a promise of unwavering loyalty. While this narrative trajectory sounds conceptually enticing, the mechanical execution is where Mafia: The Old Country begins to falter.

The gameplay loop that underpins this ascension within the Mafia structure predominantly involves a series of repeated quests. Players are often tasked with transporting themselves, whether by horse or early automobile, from one location to another, engaging in conversations with various individuals, and then returning to their mode of transportation to proceed to yet another rendezvous. This pattern, while familiar in open-world games, becomes a significant detractor here due to its sheer ubiquity and the lack of substantial variation. Occasionally, these monotonous journeys are punctuated by encounters with enemy factions. It is during these junctures that Mafia: The Old Country attempts its most significant departures from the established gameplay mechanics of the series, with results that are, at best, middling.

Unlike the protagonists of the previous three Mafia games, Enzo is presented as an exceptionally stealthy character. His preferred method of dispatching adversaries involves the silent, intimate application of knives, eschewing the more overt and explosive weaponry associated with the series’ past. Consequently, a significant portion of the gameplay, beyond the simple traversal of Sicily’s breathtaking vistas, involves players meticulously sneaking from one piece of cover to another. The objective is to silently incapacitate enemies, either through chokeholds or more direct, fatal knife strikes. The primary challenge presented in these stealth sequences often boils down to dealing with situations where two enemies are positioned in close proximity. The game offers a rudimentary solution: tossing an object into the vicinity of one of the adversaries. This distraction then allows for a sequential takedown. However, this mechanic is so simplistic and easily exploitable that it transforms what could be a tense stealth encounter into a comically straightforward exercise. The stealth system, in its current iteration, represents the most rudimentary level of what stealth games are capable of achieving and, crucially, fails to escalate in any meaningful or challenging way as the game progresses.

Combat Mechanics: Where Shotguns Shine and Knives Fade

When Mafia: The Old Country does deviate from its stealth-focused gameplay and erupts into more overt combat, the experience becomes considerably more enjoyable. There is an undeniable visceral satisfaction in dispatching enemies with the brute force of a shotgun blast. This stands in stark contrast to the often tedious and friction-free process of slowly choking out opponents, especially when neither stealth nor direct combat scenarios present any significant degree of difficulty or engagement. However, even these more action-oriented shootouts began to feel stale with alarming rapidity.

It is precisely in these shootouts that we most keenly missed the urban environments that have been a hallmark of the earlier Mafia titles. The sprawling metropolises of Liberty City or New Bordeaux provided far more engaging and varied setpieces for chaotic gun battles. While we readily acknowledge the aesthetic appeal of early 20th-century Sicily, with its crumbling buildings and ancient Roman-Grecian ruins, these environments, while visually striking, proved to be surprisingly uninspired playgrounds for Enzo’s more clandestine and violent undertakings. The architecture and layout of the locations did not lend themselves to the dynamic and memorable combat scenarios that the series has previously delivered.

The game does attempt to inject some variety into the gameplay through boss fights. However, each of these encounters follows a depressingly consistent pattern: a rinse-and-repeat knife duel. This repetitive nature quickly led to a sense of weariness, particularly given the sheer number of boss encounters present in the game. They are predictable, lacking any distinct mechanics or challenges that would differentiate one from the next. We appreciate developer Hangar 13’s attempt to infuse a unique melee element into this particular setting, opting for knife combat over the iconic Tommy guns of previous eras. Yet, much like most other aspects of Mafia: The Old Country, this creative choice ultimately fails to live up to the promise of what it could have been. The potential for a more nuanced and engaging melee system was present, but the execution was sadly lacking.

Technical Prowess and Presentation: A Glimmer of Excellence

Despite the significant criticisms leveled against its gameplay and narrative progression, Mafia: The Old Country is not without its merits. The game’s visual presentation is, without question, a highlight. The sightlines across the Sicilian landscape are breathtakingly rendered, capturing the rugged beauty and distinctive atmosphere of the region. The cutscenes are also beautifully crafted, exhibiting a high degree of polish and artistic direction that effectively immerses the player in the world.

Furthermore, the inclusion of an excellent Italian dub, featuring the distinctly different Sicilian dialect, was a surprising and much-appreciated touch. This commitment to authenticity in its voice acting significantly enhances the game’s sense of place and cultural immersion. When the game does manage to deliver an exciting setpiece, it truly shines, offering glimpses of the compelling experience that Mafia: The Old Country could have been. These moments, however, are regrettably few and far between, failing to elevate the overall adventure to the heights that these individual elements suggest are possible.

The Verdict: A Case of Mediocrity in the Mafia Pantheon

In conclusion, Mafia: The Old Country occupies a curious and ultimately disappointing space within the franchise. It is not a bad game, by any stretch of the imagination. The core mechanics are functional, the world is visually appealing, and the story, while predictable, provides a narrative through which to experience the gameplay. However, it is also demonstrably not a great game. Perhaps the most disheartening aspect of Mafia: The Old Country is its pervasive sense of being merely “fine.” It exists in a state of inoffensive mediocrity, offering nothing that players haven’t already encountered elsewhere, either within the broader gaming landscape or, more pertinently, within the Mafia series itself.

The cast of characters, the general tone, and the overall gameplay loop feel derivative, suggesting that perhaps the developers were too constrained by the established formula or too hesitant to inject genuine innovation. Worse still, many of the experiences offered here have likely been executed with greater flair and impact in other titles. For a series that has previously delivered such memorable experiences, the decision to venture backward in time, to explore the origins of the Mafia, feels like a missed opportunity. Mafia: The Old Country serves as a stark reminder that going backwards is not always a compelling or rewarding path forward. The ambition was evident, the setting was ripe for exploration, and the return to a more focused, linear narrative was a welcome change. However, the execution failed to deliver on the considerable promise, leaving us with a game that is competently made but ultimately forgettable.

The score of 6 awarded by Game Informer accurately reflects this sentiment. It signifies a game that is technically sound and offers a playable experience, but one that lacks the spark, the innovation, and the sheer memorability that defines truly great titles. For fans of the Mafia series, Mafia: The Old Country might offer a brief diversion, a chance to explore a new chapter of its lore. However, it is unlikely to etch itself into the pantheon of the series’ greatest hits. The allure of the Old Country, the allure of the Mafia’s birthplace, is present in its visuals and its atmosphere, but it fails to translate into a compelling gameplay experience that justifies the journey. We can’t help but feel that this was an offer that, for all its visual splendor, players could probably refuse without missing out on a truly essential gaming experience. The repetitive quests, the simplistic stealth, and the uninspired combat prevent Mafia: The Old Country from reaching the lofty heights that its predecessors have so expertly scaled. It’s a missed opportunity, a beautifully rendered but ultimately hollow echo of what the Mafia series can and should be.