CoD: Black Ops 6 Zombies - How To Complete The Main Story Quest In Reckoning

Welcome, esteemed survivors, to the definitive guide for navigating the intricate main story quest of CoD: Black Ops 6 Zombies’ final map, Reckoning. As Season 5 unfolds, Reckoning not only introduces the concluding chapter of the Black Ops 6 Zombies narrative but also offers profound implications for the future of this beloved game mode. Our comprehensive walkthrough is meticulously crafted to help you experience the full Reckoning Easter egg, ensuring you acquire all the exclusive rewards without succumbing to the map’s formidable challenges.

Unlocking Exclusive Rewards: Your Ultimate Goal

Completing the Reckoning’s main storyline quest is your key to unlocking a suite of prestigious in-game items. Foremost among these is the coveted “Blood, Sweat, An’ Gears’ operator skin for Elizabeth Grey, a testament to your prowess. You will also receive a uniquely stamped calling card, signifying your victory, and a substantial 5,000 XP boost to accelerate your progression. It is crucial to note that the forthcoming Director mode, slated for a midseason update, will not grant access to these special rewards, making this guide your sole avenue for obtaining the operator skin and the distinct calling card stamp.

To effectively tackle the complexities of the Reckoning Easter egg, a well-chosen loadout is paramount. Commencing your match with a potent starting weapon can significantly ease the initial stages of the quest. We highly recommend an assault rifle or a light machine gun equipped with a large magazine capacity, allowing for sustained fire against the relentless zombie hordes. Alternatively, the Maelstrom shotgun, when heavily customized with attachments like Rapid Fire, presents a formidable close-quarters option. For your Field Upgrade, the Aether Shroud offers exceptional utility and survivability, proving invaluable during critical junctures.

The Gorgofex Wonder Weapon: Your Indispensable Tool

At the heart of many of Reckoning’s challenges lies its unique Wonder Weapon. To progress through the main story quest, you absolutely must acquire the Gorgofex. We have a dedicated guide detailing its acquisition, which we strongly advise consulting. You can initiate the steps for obtaining the Gorgofex at any point after activating the map’s power. In a four-player co-op setting, it is strategically beneficial for one player to begin these early steps as soon as possible.

Early Rounds and Klaus Arm Acquisition

During the early Kommando Klaus rounds, characterized by the appearance of numerous flying Klaus robots, your objective is to collect Klaus arm pieces. You will need to secure two of these arm pieces dropped by these specific enemies throughout your match. These components are vital for a later stage in the Easter egg. Beyond this, the initial prerequisite for embarking on the Easter egg quest is to turn on the power to the map. The game itself provides clear guidance with orange objective markers, directing you to the necessary locations for power and the Pack-a-Punch machine.

Step 1: Obtaining the DNA Vial and Syringe

Around rounds seven or eight, a specialized Geneticist Zombie will make its appearance within the Mutant Research area. Upon defeating this formidable foe, it will drop a Keycard. Collect this Keycard to gain access to a container within the same room, which will yield a crucial DNA Vial. Concurrently, you must interact with a white canister, as visually indicated in the provided image. This interaction will dispense a syringe. Ensure you secure both the DNA Vial and the syringe, as they are essential for the subsequent steps, particularly at the Pack-a-Punch station.

Step 2: Securing the Fowler Mutant Injection Killstreak

Your next objective involves leveraging the particle accelerator machine. Ascend and ride the particle accelerator beam (rest assured, it is not harmful) to dislodge a body from above. Approach the fallen body and interact with it, utilizing the syringe you collected to extract a blood sample. It is imperative that you are wielding a Pack-a-Punch weapon for the upcoming sequence. Subsequently, return the syringe, now containing the blood sample, to the Mutant Research Lab. Interact with the aforementioned white canister once more to place the syringe within it. This action will trigger the appearance of a special Fowler Mangler enemy. Eliminate this Mangler and immediately grab the Fowler Mutant Injection killstreak. Exercise caution and refrain from using it immediately; its strategic deployment is critical.

Step 3: Accessing the Teleportation Lab

Proceed to the T2 Dark Entity Containment area. Here, you will deploy the special Fowler Mutant Injection killstreak to activate the scanner door, as depicted in the accompanying image. Transforming into a Mangler allows you to scan its eyeball, thereby unlocking a teleporter that grants access to a hidden facility: the T2 Teleportation Lab. For this to succeed, it is crucial to interact with the scanner and initiate the scanning process before activating the Mutant Injection. Should you equip the Fowler Mutant Injection prematurely, it may not remain active long enough to open the door. If the door fails to open or you inadvertently deploy your Fowler Mutant Injection, you can always acquire another by interacting with the white canister from which you initially obtained the syringe. Once the Teleportation Lab is accessible, enter the newly revealed facility. Inside, you will find a computer terminal requiring a password.

Step 4: Deciphering the PC Password

The password for the computer is not static; it changes with each match. To find it, you must locate four distinct documents scattered throughout the vicinity of the Director’s Office. Each document contains a note number and a specific date. Your task is to meticulously record the note number and the month associated with each document. For example, if your findings were:

You must then arrange these notes chronologically by date. Using the note numbers in this ordered sequence, you will assemble a four-digit code. In the example provided, the correctly ordered notes would yield the password: 6135. Once you have successfully deduced your match-specific password, input it into the PC.

Step 5: Retrieving and Depositing the Brain

After successfully entering the password, make your way to the spawn area. From there, descend into the Quantum Lab, identifiable by its distinctive colorful mushrooms. Within this laboratory, one player must possess the Melee Macchiato perk. Locate the Project Janus machine, distinguished by a green light at its central hub. Interact with this machine by punching it. This action will cause a brain item to drop. Carefully pick up this brain and transport it back to the Teleportation Lab. Place the brain into the Project Janus machine within the lab. A word of caution: the player carrying the brain is significantly more vulnerable. Proceed directly to the Project Janus machine without attempting to switch weapons or engage in other actions that could lead to dropping or losing the brain.

Step 6: Upgrading the Gorgofex Wonder Weapon

With the brain successfully placed, your next critical step involves the Gorgofex Wonder Weapon. You must now take the Gorgofex to the Executive Suites. Upon arrival, you will encounter a gray, closed door. Approach this door and interact with it to initiate a conversation with Blanchard. Following this interaction, return to the spawn area and enter the red security room. Locate and press the red button on the security terminal. This action will summon a friendly Klaus maintenance bot. Your immediate priority is to protect this bot as it utilizes the computer within the room.

A bouncing orb will then appear, rendering one of the elevators in the room inactive and causing it to glow red. Utilize the opposite elevator to ascend to the floor above. From this vantage point, you will need to drop down into the inactive, red elevator. As you parachute into this deactivated elevator, you must interact with three switches located along your descent. Simply interact with each switch to turn them green. If you miss a switch, you can repeat this process until all three are successfully activated.

Once all three switches are illuminated green, you must follow the bouncing orb into the Quantum Lab. The orb will proceed to possess zombies within this area. Your objective is to kill these possessed zombies using the Gorgofex Wonder Weapon. After eliminating a sufficient number of enemies with the Gorgofex, a shrouded character will materialize. This enigmatic figure will then proceed to upgrade your Gorgofex Wonder Weapon.

Step 7: Assembling and Activating Klaus

With the upgraded Gorgofex now in your possession, you can proceed to the Android Assembly area to construct a Klaus bot. It is possible that you have already acquired the necessary Klaus arm pieces from earlier Kommando Klaus rounds. However, if you are still in need of one, you will have to wait for another Kommando Klaus round to collect and attach the arms.

The two Klaus legs required for assembly are located within the Android Assembly area itself. One leg can be found near a cabinet on the upper floor, while the second is situated near a cabinet on the lower floor. Within the assembly area, a robot frame will be suspended, visibly missing its arms and legs. Interact with this frame to commence the assembly process using the parts you have collected.

To bring your newly assembled Klaus bot to life, you must await a special round featuring UberKlaus. Strategically lure UberKlaus near the Klaus robot. This proximity will bait UberKlaus into utilizing its electric attack, thereby electrifying and activating your Klaus bot. Once Klaus is active, it will spawn a S.A.M. Trial machine. Engage with this machine and successfully complete the trial. Following the trial, follow Klaus to the Teleportation Lab room. Klaus will then indicate a requirement for a head.

Step 8: Acquiring and Preparing Klaus’s Head

Return to the Mutant Research Lab. Locate the hole in the floor that provides access to the Quantum Lab. Within this area, search for a hole in the wall illuminated by light. Aim and shoot this hole with the Gorgofex Wonder Weapon. This action will dislodge a head. Descend into the Quantum Lab via parachute and retrieve the head.

Once you have the head, transport it back to the spawn area. In the lobby entrance, locate the yellow mop and bucket. Melee these items until the bucket is positioned directly beneath a sprinkler head. Then, interact with the bucket to place the head inside for cleaning. After the cleaning process, interact with the bucket once more to retrieve the clean head. Be advised, holding the head will cause you to sustain damage. Therefore, drop the head on the floor and proceed to kill zombies with headshots until the head is sufficiently charged, akin to filling a soul box. Once the head is charged, take it to the T2 Teleportation Lab and leave it there for the time being.

Step 9: Charging the Gorgofex with Dark Aether Energy

Your next crucial step involves replenishing the power within the Gorgofex. Head to the Pack-a-Punch area. Locate and press the red button on the terminal. This action will spawn blue shrouded Vermin. Your objective is to eliminate these blue vermin using the Gorgofex Wonder Weapon. Continue this process until a canister situated within the control room begins to glow with a blue orb. With the Gorgofex still equipped, interact with this glowing canister. The blue orb will then attach itself to your Wonder Weapon, imbuing it with Dark Aether energy.

Crucially, do not fire the Gorgofex again until you have completed the subsequent step. If you accidentally discharge the weapon before the next phase, you will be required to repeat this vermin elimination process to recharge the canister and acquire a new blue orb to attach to the Gorgofex.

Step 10: Preparing the Final Portal

With your charged-up Gorgofex in hand, return to the Teleportation Lab. Locate the purple crystal housed within a case inside the lab. Shoot this crystal with the Gorgofex. This will shatter Dark Aether crystals, revealing a portal. Now, retrieve the head you previously deposited in this location. Interact with the portal and place the head inside it to initiate the portal’s stabilization sequence.

Step 11: Utilizing Vacuum Seal Devices

You are now tasked with interacting with blue Project Janus canisters scattered across the map to acquire Vacuum Seal Devices. These canisters, previously inaccessible, are now unlocked. You need to collect four Vacuum Seal Devices from these containers. Following this, objects throughout the map will begin to glow purple. Your objective is to stand at a distance from these items and throw the Vacuum Seal Devices to capture them. You must successfully capture four items to fill all four Vacuum Seal Devices.

It is important to note that there are more purple-glowing items than you require, and they can spawn in multiple locations. Here are some prime locations to investigate:

Once you have collected the four filled Vacuum Seal Devices, return them to the Teleportation Lab. Insert these devices into the control panel situated in front of the newly revealed portal. Upon doing so, zombies will spawn. Your next action is to turn all the red switches to green. Continue to interact with the switches until they are all illuminated green, which will stabilize the portal.

Crucial Warning: Halt your progress at this juncture to meticulously prepare for the impending boss fight. Entering the portal signifies a point of no return.

Boss Fight Preparation: Optimize Your Chances

The Gorgofex, while powerful, is not the ideal weapon for the ensuing boss encounter. It is highly recommended to equip Pack-a-Punched weapons with the highest rarity you possess. Ensure your loadout is bolstered with essential perks, reinforced armor, and your Field Upgrade is fully charged.

Cease reading this guide immediately if you wish to preserve the element of surprise and avoid any further spoilers pertaining to the Reckoning boss fight.

Boss Fight: A Crucial Choice

Spoiler Alert: Reckoning offers a unique branching path for its climax, granting you the pivotal choice between aligning with either Richtofen or S.A.M. for the final confrontation. The character you do not choose will become your formidable boss to overcome.

Upon teleporting, you will be transported to a new arena. Interact with the Sentinel Artifact within this area to make your critical choice. Subsequently, an elevator will ascend you to a floor where you must charge three soul boxes by eliminating zombies in their proximity. After this, you will proceed to another level featuring Dark Aether crystals that require destruction before you can advance to the roof for the ultimate boss battle.

S.A.M. is generally considered the more manageable of the two boss encounters. She exhibits vulnerability only during specific phases of the fight, meaning your primary focus will be on evading her attacks and surviving the continuous influx of zombies until her red weak points become visible. When her shields dissipate, unleash your full arsenal and target her exposed vulnerabilities. There is no strict time limit, allowing you to strategize and prioritize evasion.

The alternative boss fight mirrors this structure but involves confronting Richtofen, now clad in an UberKlaus suit, accompanied by a significant number of other Klaus-type enemies. Mastery of movement, precise targeting, and efficient use of your upgraded arsenal are paramount to achieving victory in either scenario. May your efforts be rewarded with the exclusive operator skin and the indelible mark of triumph on your calling card.