Adventure Escape Mysteries: Rendezvous Complete Walkthrough - All Chapters
Chapter 1: A Mysterious Package and a Parisian Pursuit
Unraveling the Mystery Package
Opening the Toolbox and Finding the Key: The chapter begins with Kate and Melissa examining a package addressed to Allie. Begin by following the in-game tutorial, opening and closing the blue toolbox. Then, locate the key hidden under the couch pillow. This key unlocks the desk drawer, revealing a cryptic note.
Collecting Clues and Tools: Gather the hidden star on the bookshelf, along with the tutorial’s provided stars. Use the clues from the note to access the toolbox with the key, obtaining a box cutter and a Phillips-head screwdriver. Acquire the red mug from the desk and the blacklight from the bookshelf.
Decoding the Eiffel Tower: Utilize the box cutter on the cardboard box to unveil a miniature Eiffel Tower. The box cutter reveals numbers ‘54’ on the barcode and ‘27’ on the bottom-left leg. The blacklight illuminates the pattern on the top-right leg, revealing the order and, in some cases, requiring addition of the visible numbers. The bottom-right leg, once opened with the screwdriver, reveals a four-digit numerical puzzle. The solution, using the pattern clues, is 9967 (2+7=9, 5+4=9, 2+4=6, 7).
The Scroll and the Address: Inside the Eiffel Tower puzzle is a scroll providing the address: 53 Rue de Plauner. Placing the red mug on the note reveals this address.
Accessing Allie’s Penthouse
Gathering Name Placards and Computer Chips: Collect two name placards from the center table. Open the desk drawers to find computer chips and a blank ID card, along with another name placard and a handwheel.
Keycard Creation: Utilize the keycard printer next to the computer monitor. Insert the computer chips, matching colors and rotating as needed. The correct order is crucial for generating a functional keycard (Visual aid needed here - refer to original walkthrough image).
Reading Files and Allie’s Birthday: Examine the ‘résidents’ and ‘créateur de cartes d’identité’ files. Call Murphy using the phone in the table’s purse, learning Allie’s birthday is March 24th. Input 5 (likely for the month of May), 24, and 3 into the computer to create the keycard, using the blank ID card in the machine.
Final Steps to the Penthouse: Use the handwheel on the golden pipe near the couch, collecting the placard from the water. Arrange the four placards on the wall above the flowers according to their symbols (Visual aid needed here – refer to original walkthrough image). This unlocks a card reader next to the elevator. Access Allie’s penthouse using the newly created keycard.
Unlocking Allie’s Penthouse Room
Flower Puzzle and Keys: Gather the purple, green, and orange flowers from the penthouse. Obtain the Pampas grass and gold key by activating the button under the window using the Pampas grass. Insert the three flowers into the flower painting, solving the map puzzle by swapping and flipping pieces (Visual aid needed here – refer to original walkthrough image). This reveals a diamond key.
Number Puzzle and Final Access: Use both the gold and diamond keys to open the secret panel behind the curtain. Using camera values from the previous puzzle as a reference (Mailroom: 8, Front entrance: 2, Gym: 3, Outside: 7, Pool: 5, Lobby: 9), solve the keypad puzzle (Visual aid needed here – refer to original walkthrough image). The final puzzle uses the stylus to input the numbers 275398 based on their positions in the previous puzzle. This unlocks Allie’s room, concluding Chapter 1.
Chapter 2: Mark’s Cafe Gallery and a Digital Deception
Disabling the Cafe’s Wi-Fi
Locating the Router: The chapter begins at Mark’s cafe gallery. Drag the phone across the doorway to discover the Wi-Fi signal is stronger in the gallery. Repeat at the gallery door to locate the router behind a poem.
The Colored Dot Puzzle: Interact with the router’s display to reveal a colored dot puzzle. Use the line sculpture as a guide to understand how the colors correspond to numbers (Blue: 6, Green: 2, Pink: 4). This is solved by using the hints in the audio exhibit, with the solutions being a set of three numbers that correspond to three lines in a painting. (Visual aids needed here – refer to original walkthrough images).
Accessing Cables and Sculpture Pieces: Activate the lines in the dot puzzle to reveal cables. Obtain a dead remote and a USB. Collect sculpture pieces from the closet near the router and under the table in the cafe. Use the remote, after charging, to turn on the gallery TV (with use of scissors provided by a character in the cafe).
Uncovering Mark’s Studio
Sculpture Puzzle and Door Combination: Collect a sculpture piece from behind the cafe counter. Activate the green button to reveal a panel on the wooden door. In the gallery, place the four sculpture pieces into the painting’s display (Visual aid needed here – refer to original walkthrough image). The colored numbers in the painting lead to a code: 72694 which opens the wooden door to Mark’s studio.
Items in Mark’s Studio and Espresso: Collect the electrical tape, drum key, and empty cup in Mark’s studio. Use the drum key on the drum set to find a small key and another USB. Make an espresso using the empty cup on the espresso machine.
The Painting Puzzle and USBs: Use the small key to unlock a locked display in the gallery, obtaining paint and art supplies. In the studio, place the espresso cup to unlock a hidden compartment, obtaining a third USB and paint. Use the art supplies to solve the parchment painting puzzle (Visual aid needed here – refer to original walkthrough image). This is solved by using the four paint colors and their numbers to place paint drops based on each square’s sum.
Final Puzzle and Chapter Conclusion: Use the fourth USB and the 3D printer to solve the final puzzle, arranging the numbers to match those above and below the equal signs (Visual aids needed here – refer to original walkthrough image). This concludes Chapter 2.
Chapter 3: Camille, Luc, and a Hidden Trapdoor
Solving the Couch and Flower Puzzle
Gathering Items and Initiating Puzzles: Collect the painting from under the couch, revealing a puzzle when the purple blanket is moved. Grab the candlestick, vase, and knobs. Place the candlestick on the cabinet. Collect the cheese knife from the terrace.
Connecting Couch Pattern and Flowers: Match the couch puzzle circles with the flower puzzle squares, tracing the paths and noting the dark petals (Visual aids needed here – refer to original walkthrough images). Match these to the bedroom door’s circles to unlock the door.
Unraveling the Bedroom and Fireplace Puzzles
Bedroom Exploration: Pry open the nightstand with the cheese knife, obtaining another knob. Fill the vase with water from the sink. Use the water on the fireplace, revealing a knob puzzle. Place and rotate knobs to match the number of knobs shown on their center circles (Visual aid needed here – refer to original walkthrough image).
Painting Puzzle and Note: This puzzle reveals another painting and a note with the clue “From east to west,” referring to paintings above Allie’s bed. Arrange the paintings in the bedroom by the easternmost landmark moving westward, following the arrows (Visual aid needed here – refer to original walkthrough image). The note also indicates “the clock is the key. Turn the time to 3:08.”
Escape from the Underground Cell
The Underground Cell Puzzle: A dart triggers a trapdoor, leading to an underground cell. Collect the board from under the pillow and glass pieces from the mattress (cut with the cheese knife). Place the glass pieces on the display to solve the puzzle, where each piece shares exactly one trait with pieces above/below, and zero with those left/right (Visual aid needed here – refer to original walkthrough image).
Number Board Puzzle and the Red Door: Collect the number board under the TV stand and follow the instructions given on the board (starting at 1 with an arrow) to activate the squares on the display next to the red door (Visual aids needed here – refer to original walkthrough images). This spells out “GRAY,” leading to the video surveillance area and an invitation. Obtain a key and escape using the baguette to knock the key down. This concludes Chapter 3.
Chapter 4: A Castle Invitation and Cryptic Codes
Unlocking the Castle Door
Gathering Items and Solving Stone Puzzle: Collect the stone, well handle, bucket, and branch near the castle. Use the branch to move the boulder, revealing another stone and a dagger. Use the dagger on the vine-covered wall. Use the bucket on the well to obtain water and splash the wall, using three stones to solve the stone puzzle (Visual aid needed here – refer to original walkthrough image). This unlocks the codes “A down 1,” “R up 1,” “P down 3,” and “L down 5” with arrows indicating the number of turns.
Unlocking the Castle Door with the Code: Input “CLEF” into the castle door dial, using the previous codes and arrows as hints.
Navigating the Wine Cellar and Ballroom
Wine Bottle Puzzle and Code: In the wine cellar, collect the bottles and wine opener. Place bottles according to their year in the display. The puzzle reveals the code “00 79 89 96.” Count bottles in each section and their orientation to solve the door code (00: Three down, 79: Four right, 89: One down, 96: Three left) (Visual aids needed here – refer to original walkthrough images).
Rope Puzzle and Ballroom: Collect the rope and note the chandelier heights. Insert the rope into the door compartment and raise/lower to match chandelier heights (Visual aid needed here – refer to original walkthrough image). Collect the blue dress, plaque, and hidden star.
Ballroom Puzzles and Dance
Mask and Dance Card Puzzles: In the ballroom, insert the plaque in the lion statue, obtain masks, and collect the cane and champagne flute (for the red dress lady). Place the masks on pegs, noting the symbols for the dance card. Use the cane to obtain hats. Solve the animal painting bowtie puzzle (Visual aid needed here – refer to original walkthrough image), and the hat puzzle (Visual aid needed here – refer to original walkthrough image).
Dance Sequence Puzzle: The final puzzle involves a dance sequence matching symbols to a floor grid, completing the dance card and culminating in a cutscene (Visual aid needed here – refer to original walkthrough image).
The Book Puzzle and Chapter Conclusion:
Hourglass and Book Placement: In the dark room, gather matches, light the candlestick, and check the hourglasses for clues on book placement based on numbers on each half. The solution is: Shelf one: Three green books, Shelf two: Four gray books, Shelf three: Two blue books, Shelf four: Six orange books (Visual aid needed here – refer to original walkthrough image). This concludes Chapter 4.
Chapter 5: A Dungeon Escape and a Boat Journey
The Dungeon Escape
Suit of Armor and Candle Puzzle: In the dungeon room, collect the torch, stone, and shield. Place the stone in the hole near the armor. Using the torch and shield with the armor, obtain candles. Match candle heights to lines on the cell door (Visual aid needed here – refer to original walkthrough image). The lit candles provide a key to unlock the door.
The Map Puzzle and Boat Combination: Insert the shield in the wall, and collect the oar and hammer. Using the torch on the map reveals directional arrows for the boat combination (Visual aid needed here – refer to original walkthrough image), The solution is 278.
The Boat and Final Puzzles
Treasure Chest and Building Supplies: Use the hammer to open the chest and use the sword on the boulder to find a treasure chest. Use the sword to jam the gate’s wheel.
Cube Puzzle and Keys: Collect items in the boat area (broken pipe, hidden star). Repair the boat and place the pipe in the wheel. Place the sword in the pillar slot. Solve the cube puzzle to unveil a new puzzle and obtain metal overlays (Visual aid needed here – refer to original walkthrough image).
MP Puzzle and Crossbow: Obtain keys to the treasure chest by using the net on the water. Use the metal pieces to solve the MP puzzle, and obtain the crossbow (Visual aid needed here – refer to original walkthrough image). Use the crossbow to shoot wooden boards.
Gem Collection and Final Gate Puzzle: Gather gems by placing the MP pendant on designated locations (Visual aids needed here – refer to original walkthrough images), using the metal overlay and map puzzle solution (“8147”). Use the gems and code to unlock the final gate (Visual aid needed here – refer to original walkthrough image). This concludes Chapter 5.
Chapter 6: Mark’s Lab and Laser Puzzles
Unlocking Camille and Luc’s Cell
Initial Item Collection and Keycard Puzzle: Break the yellow flask, obtaining glass, and collect the metal piece from the purse, cutting open the zipper to get a keycard. This keycard unlocks a cell containing Camille and Luc.
3D Printer and Mask Creation: Obtain a blue keycard from Camille and Luc, accessing another area. Collect dyes and another metal piece and activate the 3D printer. Solve the blue square puzzle to obtain silicone and synthetic hair, then make a mask of Allie’s face (Visual aid needed here – refer to original walkthrough image).
Laser Puzzles and Code Decryption
Word Search Puzzle: Use the mask to disable lasers, then collect the paper and red laser. Solve the word search puzzle, finding the five numbers from Allie’s tracking code screen (Visual aid needed here – refer to original walkthrough image).
Laser Sensor Puzzles: Activate the blue button, obtaining a blue laser. Solve the laser sensor puzzles using both the red and blue lasers (Visual aids needed here – refer to original walkthrough images).
Metal Pieces and Cryptogram Lock: A final metal piece falls from the ceiling. Solve the cryptogram lock in Camille and Luc’s cell converting numbers to coded counterparts (Visual aid needed here – refer to original walkthrough image). Solve the final number puzzle using matching shapes in their cell to complete Chapter 6 (Visual aid needed here – refer to original walkthrough image).
Chapter 7: The Final Maze, Puzzles, and Showdown
The Maze Puzzle and Dressing Room
Navigation Maze and Key: The chapter begins with a maze puzzle involving Kate and Melissa. The objective is to use a limited number of moves to reach the golden key (Visual aid needed here – refer to original walkthrough image). Entering the dressing room, collect shoes, makeup brush, hanger, and the green dress. Place the shoes to unlock a drawer with a note and key, using the key to obtain makeup powder.
Ring Puzzle and Throne Room: Use the remote on the panel to reveal a ring collection. Use the makeup powder on the mirror to see a clue related to foxes. Solve the ring puzzle by following arrows, noting the end shape for the door combination (Visual aids needed here – refer to original walkthrough images).
Throne Room Puzzles and Final Showdown
Pendant Puzzles and Fox Patterns: Solve the puzzles on the thrones, obtaining gold pendants (Visual aids needed here – refer to original walkthrough images). Insert the pendants into the empty circles revealing a fox-themed puzzle, matching foxes based on their traits and patterns (Visual aid needed here – refer to original walkthrough image).
Garden Puzzles, Combination Lock, and Bomb Defusal: In the garden, collect the shears, chisel, string, and arrow. Solve the statue puzzle and the final combination lock puzzle using the tapestry’s colored lines (Visual aids needed here – refer to original walkthrough images). The final puzzle involves defusing a bomb by moving chips to ensure connected chips have different colors and shapes (Visual aid needed here – refer to original walkthrough image). A final cutscene concludes the game.
(Note: Visual aids, screenshots from the original walkthrough, are highly recommended to be added throughout this article for optimal clarity and engagement.)